public abstract class EntityAIDoorInteract extends EntityAIBase
| Modifier and Type | Field and Description |
|---|---|
protected BlockDoor |
doorBlock
The wooden door block
|
protected BlockPos |
doorPosition |
protected EntityLiving |
entity |
| Constructor and Description |
|---|
EntityAIDoorInteract(EntityLiving entityIn) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
shouldContinueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
void |
updateTask()
Keep ticking a continuous task that has already been started
|
getMutexBits, isInterruptible, resetTask, setMutexBitsprotected EntityLiving entity
protected BlockPos doorPosition
protected BlockDoor doorBlock
public EntityAIDoorInteract(EntityLiving entityIn)
public boolean shouldExecute()
shouldExecute in class EntityAIBasepublic boolean shouldContinueExecuting()
shouldContinueExecuting in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAIBasepublic void updateTask()
updateTask in class EntityAIBase