public abstract class EntityAIDoorInteract extends EntityAIBase
Modifier and Type | Field and Description |
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protected BlockDoor |
doorBlock
The wooden door block
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protected BlockPos |
doorPosition |
protected EntityLiving |
entity |
Constructor and Description |
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EntityAIDoorInteract(EntityLiving entityIn) |
Modifier and Type | Method and Description |
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boolean |
shouldContinueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
void |
updateTask()
Keep ticking a continuous task that has already been started
|
getMutexBits, isInterruptible, resetTask, setMutexBits
protected EntityLiving entity
protected BlockPos doorPosition
protected BlockDoor doorBlock
public EntityAIDoorInteract(EntityLiving entityIn)
public boolean shouldExecute()
shouldExecute
in class EntityAIBase
public boolean shouldContinueExecuting()
shouldContinueExecuting
in class EntityAIBase
public void startExecuting()
startExecuting
in class EntityAIBase
public void updateTask()
updateTask
in class EntityAIBase