public class EntityAIEatGrass extends EntityAIBase
| Constructor and Description |
|---|
EntityAIEatGrass(EntityLiving grassEaterEntityIn) |
| Modifier and Type | Method and Description |
|---|---|
int |
getEatingGrassTimer()
Number of ticks since the entity started to eat grass
|
void |
resetTask()
Reset the task's internal state.
|
boolean |
shouldContinueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
void |
updateTask()
Keep ticking a continuous task that has already been started
|
getMutexBits, isInterruptible, setMutexBitspublic EntityAIEatGrass(EntityLiving grassEaterEntityIn)
public boolean shouldExecute()
shouldExecute in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAIBasepublic void resetTask()
resetTask in class EntityAIBasepublic boolean shouldContinueExecuting()
shouldContinueExecuting in class EntityAIBasepublic int getEatingGrassTimer()
public void updateTask()
updateTask in class EntityAIBase