public class EntityAIOpenDoor extends EntityAIDoorInteract
doorBlock, doorPosition, entity
Constructor and Description |
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EntityAIOpenDoor(EntityLiving entitylivingIn,
boolean shouldClose) |
Modifier and Type | Method and Description |
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void |
resetTask()
Reset the task's internal state.
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boolean |
shouldContinueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
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void |
startExecuting()
Execute a one shot task or start executing a continuous task
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void |
updateTask()
Keep ticking a continuous task that has already been started
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shouldExecute
getMutexBits, isInterruptible, setMutexBits
public EntityAIOpenDoor(EntityLiving entitylivingIn, boolean shouldClose)
public boolean shouldContinueExecuting()
shouldContinueExecuting
in class EntityAIDoorInteract
public void startExecuting()
startExecuting
in class EntityAIDoorInteract
public void resetTask()
resetTask
in class EntityAIBase
public void updateTask()
updateTask
in class EntityAIDoorInteract