public class EntityAIOpenDoor extends EntityAIDoorInteract
doorBlock, doorPosition, entity| Constructor and Description |
|---|
EntityAIOpenDoor(EntityLiving entitylivingIn,
boolean shouldClose) |
| Modifier and Type | Method and Description |
|---|---|
void |
resetTask()
Reset the task's internal state.
|
boolean |
shouldContinueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
void |
updateTask()
Keep ticking a continuous task that has already been started
|
shouldExecutegetMutexBits, isInterruptible, setMutexBitspublic EntityAIOpenDoor(EntityLiving entitylivingIn, boolean shouldClose)
public boolean shouldContinueExecuting()
shouldContinueExecuting in class EntityAIDoorInteractpublic void startExecuting()
startExecuting in class EntityAIDoorInteractpublic void resetTask()
resetTask in class EntityAIBasepublic void updateTask()
updateTask in class EntityAIDoorInteract