public class EntityAIBreakDoor extends EntityAIDoorInteract
doorBlock, doorPosition, entity
Constructor and Description |
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EntityAIBreakDoor(EntityLiving entityIn) |
Modifier and Type | Method and Description |
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void |
resetTask()
Reset the task's internal state.
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boolean |
shouldContinueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
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boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
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void |
startExecuting()
Execute a one shot task or start executing a continuous task
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void |
updateTask()
Keep ticking a continuous task that has already been started
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getMutexBits, isInterruptible, setMutexBits
public EntityAIBreakDoor(EntityLiving entityIn)
public boolean shouldExecute()
shouldExecute
in class EntityAIDoorInteract
public void startExecuting()
startExecuting
in class EntityAIDoorInteract
public boolean shouldContinueExecuting()
shouldContinueExecuting
in class EntityAIDoorInteract
public void resetTask()
resetTask
in class EntityAIBase
public void updateTask()
updateTask
in class EntityAIDoorInteract