public class EntityAIBreakDoor extends EntityAIDoorInteract
doorBlock, doorPosition, entity| Constructor and Description |
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EntityAIBreakDoor(EntityLiving entityIn) |
| Modifier and Type | Method and Description |
|---|---|
void |
resetTask()
Reset the task's internal state.
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boolean |
shouldContinueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
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boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
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void |
startExecuting()
Execute a one shot task or start executing a continuous task
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void |
updateTask()
Keep ticking a continuous task that has already been started
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getMutexBits, isInterruptible, setMutexBitspublic EntityAIBreakDoor(EntityLiving entityIn)
public boolean shouldExecute()
shouldExecute in class EntityAIDoorInteractpublic void startExecuting()
startExecuting in class EntityAIDoorInteractpublic boolean shouldContinueExecuting()
shouldContinueExecuting in class EntityAIDoorInteractpublic void resetTask()
resetTask in class EntityAIBasepublic void updateTask()
updateTask in class EntityAIDoorInteract