public class BlockRedstoneTorch extends BlockTorch
Block.EnumOffsetType
IForgeRegistryEntry.Impl<T extends IForgeRegistryEntry<T>>
FACING, STANDING_AABB, TORCH_EAST_AABB, TORCH_NORTH_AABB, TORCH_SOUTH_AABB, TORCH_WEST_AABB
BLOCK_STATE_IDS, blockHardness, blockMapColor, blockMaterial, blockParticleGravity, blockResistance, blockSoundType, blockState, capturedDrops, captureDrops, enableStats, FULL_BLOCK_AABB, fullBlock, harvesters, isBlockContainer, lightOpacity, lightValue, needsRandomTick, NULL_AABB, RANDOM, REGISTRY, slipperiness, translucent, useNeighborBrightness
delegate
Modifier | Constructor and Description |
---|---|
protected |
BlockRedstoneTorch(boolean isOn) |
Modifier and Type | Method and Description |
---|---|
void |
breakBlock(World worldIn,
BlockPos pos,
IBlockState state)
Called serverside after this block is replaced with another in Chunk, but before the Tile Entity is updated
|
boolean |
canProvidePower(IBlockState state)
Can this block provide power.
|
ItemStack |
getItem(World worldIn,
BlockPos pos,
IBlockState state) |
Item |
getItemDropped(IBlockState state,
java.util.Random rand,
int fortune)
Get the Item that this Block should drop when harvested.
|
int |
getStrongPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
getWeakPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
isAssociatedBlock(Block other) |
void |
neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos)
Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor
change.
|
void |
onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state)
Called after the block is set in the Chunk data, but before the Tile Entity is set
|
void |
randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
randomTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random random)
Called randomly when setTickRandomly is set to true (used by e.g.
|
int |
tickRate(World worldIn)
How many world ticks before ticking
|
void |
updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
canPlaceBlockAt, checkForDrop, createBlockState, getBlockLayer, getBoundingBox, getCollisionBoundingBox, getMetaFromState, getStateForPlacement, getStateFromMeta, isFullCube, isOpaqueCube, onNeighborChangeInternal, withMirror, withRotation
addCollisionBoxToList, addCollisionBoxToList, addDestroyEffects, addHitEffects, addInformation, addLandingEffects, beginLeavesDecay, canBeConnectedTo, canBeReplacedByLeaves, canCollideCheck, canConnectRedstone, canCreatureSpawn, canDropFromExplosion, canEntityDestroy, canEntitySpawn, canHarvestBlock, canPlaceBlockOnSide, canPlaceTorchOnTop, canRenderInLayer, canSilkHarvest, canSilkHarvest, canSpawnInBlock, canSustainLeaves, canSustainPlant, captureDrops, causesSuffocation, collisionRayTrace, createTileEntity, damageDropped, disableStats, doesSideBlockRendering, dropBlockAsItem, dropBlockAsItemWithChance, dropXpOnBlockBreak, eventReceived, fillWithRain, getActualState, getAiPathNodeType, getAmbientOcclusionLightValue, getBeaconColorMultiplier, getBedDirection, getBedSpawnPosition, getBlockById, getBlockFromItem, getBlockFromName, getBlockHardness, getBlockState, getComparatorInputOverride, getCreativeTabToDisplayOn, getDefaultState, getDrops, getEnableStats, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getExplosionResistance, getExtendedState, getFireSpreadSpeed, getFlammability, getHarvestLevel, getHarvestTool, getIdFromBlock, getLightOpacity, getLightOpacity, getLightValue, getLightValue, getLocalizedName, getMapColor, getMaterial, getMobilityFlag, getOffset, getOffsetType, getPackedLightmapCoords, getPickBlock, getPlayerRelativeBlockHardness, getRenderType, getSelectedBoundingBox, getSilkTouchDrop, getSoundType, getSoundType, getStateById, getStateForPlacement, getStateId, getSubBlocks, getTickRandomly, getUnlocalizedName, getUseNeighborBrightness, getValidRotations, getWeakChanges, harvestBlock, hasComparatorInputOverride, hasCustomBreakingProgress, hasTileEntity, hasTileEntity, isAABBInsideMaterial, isAir, isBeaconBase, isBed, isBedFoot, isBlockNormalCube, isBlockSolid, isBurning, isCollidable, isEntityInsideMaterial, isEqualTo, isFertile, isFireSource, isFlammable, isFoliage, isFullBlock, isFullyOpaque, isLadder, isLeaves, isNormalCube, isNormalCube, isPassable, isReplaceable, isReplaceableOreGen, isSideSolid, isToolEffective, isTranslucent, isWood, modifyAcceleration, observedNeighborChange, onBlockActivated, onBlockClicked, onBlockDestroyedByExplosion, onBlockDestroyedByPlayer, onBlockExploded, onBlockHarvested, onBlockPlacedBy, onEntityCollidedWithBlock, onEntityWalk, onFallenUpon, onLanded, onNeighborChange, onPlantGrow, quantityDropped, quantityDropped, quantityDroppedWithBonus, rayTrace, recolorBlock, registerBlocks, removedByPlayer, requiresUpdates, rotateBlock, setBedOccupied, setBlockUnbreakable, setCreativeTab, setDefaultState, setHardness, setHarvestLevel, setHarvestLevel, setLightLevel, setLightOpacity, setResistance, setSoundType, setTickRandomly, setUnlocalizedName, shouldCheckWeakPower, shouldSideBeRendered, spawnAsEntity, toString
getRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryName
public int tickRate(World worldIn)
public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state)
onBlockAdded
in class BlockTorch
public void breakBlock(World worldIn, BlockPos pos, IBlockState state)
breakBlock
in class Block
public int getWeakPower(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side)
getWeakPower
in class Block
public void randomTick(World worldIn, BlockPos pos, IBlockState state, java.util.Random random)
randomTick
in class Block
public void updateTick(World worldIn, BlockPos pos, IBlockState state, java.util.Random rand)
updateTick
in class Block
public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos)
neighborChanged
in class BlockTorch
public int getStrongPower(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side)
getStrongPower
in class Block
public Item getItemDropped(IBlockState state, java.util.Random rand, int fortune)
getItemDropped
in class Block
public boolean canProvidePower(IBlockState state)
canProvidePower
in class Block
public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, java.util.Random rand)
randomDisplayTick
in class BlockTorch
public ItemStack getItem(World worldIn, BlockPos pos, IBlockState state)
public boolean isAssociatedBlock(Block other)
isAssociatedBlock
in class Block