public class Item extends IForgeRegistryEntry.Impl<Item>
Modifier and Type | Class and Description |
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static class |
Item.ToolMaterial |
IForgeRegistryEntry.Impl<T extends IForgeRegistryEntry<T>>
Modifier and Type | Field and Description |
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protected static java.util.UUID |
ATTACK_DAMAGE_MODIFIER |
protected static java.util.UUID |
ATTACK_SPEED_MODIFIER |
protected boolean |
bFull3D
If true, render the object in full 3D, like weapons and tools.
|
protected boolean |
canRepair |
protected boolean |
hasSubtypes
Some items (like dyes) have multiple subtypes on same item, this is field define this behavior
|
protected static java.util.Random |
itemRand
The RNG used by the Item subclasses.
|
protected int |
maxStackSize
Maximum size of the stack.
|
static RegistryNamespaced<ResourceLocation,Item> |
REGISTRY |
delegate
Constructor and Description |
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Item() |
Modifier and Type | Method and Description |
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void |
addInformation(ItemStack stack,
EntityPlayer playerIn,
java.util.List<java.lang.String> tooltip,
boolean advanced)
allows items to add custom lines of information to the mouseover description
|
void |
addPropertyOverride(ResourceLocation key,
IItemPropertyGetter getter)
Creates a new override param for item models.
|
boolean |
canApplyAtEnchantingTable(ItemStack stack,
Enchantment enchantment)
Checks whether an item can be enchanted with a certain enchantment.
|
boolean |
canDestroyBlockInCreative(World world,
BlockPos pos,
ItemStack stack,
EntityPlayer player)
Checked from
PlayerControllerMP.onPlayerDestroyBlock()
when a creative player left-clicks a block with this item. |
boolean |
canHarvestBlock(IBlockState blockIn)
Check whether this Item can harvest the given Block
|
boolean |
canHarvestBlock(IBlockState state,
ItemStack stack)
ItemStack sensitive version of
canHarvestBlock(IBlockState) |
boolean |
canItemEditBlocks()
Returns true if players can use this item to affect the world (e.g.
|
Entity |
createEntity(World world,
Entity location,
ItemStack itemstack)
This function should return a new entity to replace the dropped item.
|
boolean |
doesSneakBypassUse(ItemStack stack,
IBlockAccess world,
BlockPos pos,
EntityPlayer player)
Should this item, when held, allow sneak-clicks to pass through to the underlying block?
|
<any> |
getAnimationParameters(ItemStack stack,
World world,
EntityLivingBase entity) |
ModelBiped |
getArmorModel(EntityLivingBase entityLiving,
ItemStack itemStack,
EntityEquipmentSlot armorSlot,
ModelBiped _default)
Override this method to have an item handle its own armor rendering.
|
java.lang.String |
getArmorTexture(ItemStack stack,
Entity entity,
EntityEquipmentSlot slot,
java.lang.String type)
Called by RenderBiped and RenderPlayer to determine the armor texture that
should be use for the currently equipped item.
|
<any> |
getAttributeModifiers(EntityEquipmentSlot slot,
ItemStack stack)
ItemStack sensitive version of getItemAttributeModifiers
|
static Item |
getByNameOrId(java.lang.String id)
Tries to get an Item by it's name (e.g.
|
Item |
getContainerItem() |
ItemStack |
getContainerItem(ItemStack itemStack)
ItemStack sensitive version of getContainerItem.
|
CreativeTabs |
getCreativeTab()
gets the CreativeTab this item is displayed on
|
CreativeTabs[] |
getCreativeTabs()
Gets a list of tabs that items belonging to this class can display on,
combined properly with getSubItems allows for a single item to span
many sub-items across many tabs.
|
int |
getDamage(ItemStack stack)
Return the itemDamage represented by this ItemStack.
|
ItemStack |
getDefaultInstance() |
double |
getDurabilityForDisplay(ItemStack stack)
Queries the percentage of the 'Durability' bar that should be drawn.
|
int |
getEntityLifespan(ItemStack itemStack,
World world)
Retrieves the normal 'lifespan' of this item when it is dropped on the ground as a EntityItem.
|
FontRenderer |
getFontRenderer(ItemStack stack)
Returns the font renderer used to render tooltips and overlays for this item.
|
int |
getHarvestLevel(ItemStack stack,
java.lang.String toolClass,
EntityPlayer player,
IBlockState blockState)
Queries the harvest level of this item stack for the specified tool class,
Returns -1 if this tool is not of the specified type
|
boolean |
getHasSubtypes() |
java.lang.String |
getHighlightTip(ItemStack item,
java.lang.String displayName)
Allow the item one last chance to modify its name used for the
tool highlight useful for adding something extra that can't be removed
by a user in the displayed name, such as a mode of operation.
|
static int |
getIdFromItem(Item itemIn) |
boolean |
getIsRepairable(ItemStack toRepair,
ItemStack repair)
Return whether this item is repairable in an anvil.
|
<any> |
getItemAttributeModifiers(EntityEquipmentSlot equipmentSlot)
Deprecated.
|
static Item |
getItemById(int id) |
int |
getItemEnchantability()
Return the enchantability factor of the item, most of the time is based on material.
|
int |
getItemEnchantability(ItemStack stack)
ItemStack sensitive version of getItemEnchantability
|
static Item |
getItemFromBlock(Block blockIn) |
java.lang.String |
getItemStackDisplayName(ItemStack stack) |
int |
getItemStackLimit()
Deprecated.
|
int |
getItemStackLimit(ItemStack stack)
Gets the maximum number of items that this stack should be able to hold.
|
EnumAction |
getItemUseAction(ItemStack stack)
returns the action that specifies what animation to play when the items is being used
|
int |
getMaxDamage()
Deprecated.
|
int |
getMaxDamage(ItemStack stack)
Return the maxDamage for this ItemStack.
|
int |
getMaxItemUseDuration(ItemStack stack)
How long it takes to use or consume an item
|
int |
getMetadata(int damage)
Converts the given ItemStack damage value into a metadata value to be placed in the world when this Item is
placed as a Block (mostly used with ItemBlocks).
|
int |
getMetadata(ItemStack stack)
This used to be 'display damage' but its really just 'aux' data in the ItemStack, usually shares the same variable as damage.
|
NBTTagCompound |
getNBTShareTag(ItemStack stack)
Override this method to change the NBT data being sent to the client.
|
IItemPropertyGetter |
getPropertyGetter(ResourceLocation key) |
EnumRarity |
getRarity(ItemStack stack)
Return an item rarity from EnumRarity
|
int |
getRGBDurabilityForDisplay(ItemStack stack)
Returns the packed int RGB value used to render the durability bar in the GUI.
|
boolean |
getShareTag()
If this function returns true (or the item is damageable), the ItemStack's NBT tag will be sent to the client.
|
float |
getSmeltingExperience(ItemStack item)
Determines the base experience for a player when they remove this item from a furnace slot.
|
float |
getStrVsBlock(ItemStack stack,
IBlockState state) |
void |
getSubItems(Item itemIn,
CreativeTabs tab,
NonNullList<ItemStack> subItems)
returns a list of items with the same ID, but different meta (eg: dye returns 16 items)
|
java.util.Set<java.lang.String> |
getToolClasses(ItemStack stack) |
java.lang.String |
getUnlocalizedName()
Returns the unlocalized name of this item.
|
java.lang.String |
getUnlocalizedName(ItemStack stack)
Returns the unlocalized name of this item.
|
java.lang.String |
getUnlocalizedNameInefficiently(ItemStack stack)
Translates the unlocalized name of this item, but without the .name suffix, so the translation fails and the
unlocalized name itself is returned.
|
boolean |
hasContainerItem()
Deprecated.
|
boolean |
hasContainerItem(ItemStack stack)
ItemStack sensitive version of hasContainerItem
|
boolean |
hasCustomEntity(ItemStack stack)
Determines if this Item has a special entity for when they are in the world.
|
boolean |
hasCustomProperties() |
boolean |
hasEffect(ItemStack stack)
Returns true if this item has an enchantment glint.
|
boolean |
hitEntity(ItemStack stack,
EntityLivingBase target,
EntityLivingBase attacker)
Current implementations of this method in child classes do not use the entry argument beside ev.
|
ICapabilityProvider |
initCapabilities(ItemStack stack,
NBTTagCompound nbt)
Called from ItemStack.setItem, will hold extra data for the life of this ItemStack.
|
boolean |
isBeaconPayment(ItemStack stack)
Whether this Item can be used as a payment to activate the vanilla beacon.
|
boolean |
isBookEnchantable(ItemStack stack,
ItemStack book)
Allow or forbid the specific book/item combination as an anvil enchant
|
boolean |
isDamageable() |
boolean |
isDamaged(ItemStack stack)
Return if this itemstack is damaged.
|
boolean |
isEnchantable(ItemStack stack)
Checks isDamagable and if it cannot be stacked
|
boolean |
isFull3D()
Returns True is the item is renderer in full 3D when hold.
|
boolean |
isMap()
false for all Items except sub-classes of ItemMapBase
|
boolean |
isRepairable()
Called by CraftingManager to determine if an item is reparable.
|
boolean |
isValidArmor(ItemStack stack,
EntityEquipmentSlot armorType,
Entity entity)
Determines if the specific ItemStack can be placed in the specified armor slot.
|
boolean |
itemInteractionForEntity(ItemStack stack,
EntityPlayer playerIn,
EntityLivingBase target,
EnumHand hand)
Returns true if the item can be used on the given entity, e.g.
|
void |
onArmorTick(World world,
EntityPlayer player,
ItemStack itemStack)
Called to tick armor in the armor slot.
|
boolean |
onBlockDestroyed(ItemStack stack,
World worldIn,
IBlockState state,
BlockPos pos,
EntityLivingBase entityLiving)
Called when a Block is destroyed using this Item.
|
boolean |
onBlockStartBreak(ItemStack itemstack,
BlockPos pos,
EntityPlayer player)
Called before a block is broken.
|
void |
onCreated(ItemStack stack,
World worldIn,
EntityPlayer playerIn)
Called when item is crafted/smelted.
|
boolean |
onDroppedByPlayer(ItemStack item,
EntityPlayer player)
Called when a player drops the item into the world,
returning false from this will prevent the item from
being removed from the players inventory and spawning
in the world
|
boolean |
onEntityItemUpdate(EntityItem entityItem)
Called by the default implemetation of EntityItem's onUpdate method, allowing for cleaner
control over the update of the item without having to write a subclass.
|
boolean |
onEntitySwing(EntityLivingBase entityLiving,
ItemStack stack)
Called when a entity tries to play the 'swing' animation.
|
ActionResult<ItemStack> |
onItemRightClick(World worldIn,
EntityPlayer playerIn,
EnumHand handIn)
Called when the equipped item is right clicked.
|
EnumActionResult |
onItemUse(EntityPlayer player,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ)
Called when a Block is right-clicked with this Item
|
ItemStack |
onItemUseFinish(ItemStack stack,
World worldIn,
EntityLivingBase entityLiving)
Called when the player finishes using this Item (E.g.
|
EnumActionResult |
onItemUseFirst(EntityPlayer player,
World world,
BlockPos pos,
EnumFacing side,
float hitX,
float hitY,
float hitZ,
EnumHand hand)
This is called when the item is used, before the block is activated.
|
boolean |
onLeftClickEntity(ItemStack stack,
EntityPlayer player,
Entity entity)
Called when the player Left Clicks (attacks) an entity.
|
void |
onPlayerStoppedUsing(ItemStack stack,
World worldIn,
EntityLivingBase entityLiving,
int timeLeft)
Called when the player stops using an Item (stops holding the right mouse button).
|
void |
onUpdate(ItemStack stack,
World worldIn,
Entity entityIn,
int itemSlot,
boolean isSelected)
Called each tick as long the item is on a player inventory.
|
void |
onUsingTick(ItemStack stack,
EntityLivingBase player,
int count)
Called each tick while using an item.
|
protected RayTraceResult |
rayTrace(World worldIn,
EntityPlayer playerIn,
boolean useLiquids) |
protected static void |
registerItemBlock(Block blockIn,
Item itemIn)
Register the given Item as the ItemBlock for the given Block.
|
static void |
registerItems() |
void |
renderHelmetOverlay(ItemStack stack,
EntityPlayer player,
ScaledResolution resolution,
float partialTicks)
Called when the client starts rendering the HUD, for whatever item the player currently has as a helmet.
|
Item |
setContainerItem(Item containerItem) |
Item |
setCreativeTab(CreativeTabs tab)
returns this;
|
void |
setDamage(ItemStack stack,
int damage)
Set the damage for this itemstack.
|
Item |
setFull3D()
Sets bFull3D to True and return the object.
|
void |
setHarvestLevel(java.lang.String toolClass,
int level)
Sets or removes the harvest level for the specified tool class.
|
Item |
setHasSubtypes(boolean hasSubtypes) |
Item |
setMaxDamage(int maxDamageIn)
set max damage of an Item
|
Item |
setMaxStackSize(int maxStackSize) |
Item |
setNoRepair()
Call to disable repair recipes.
|
Item |
setUnlocalizedName(java.lang.String unlocalizedName)
Sets the unlocalized name of this item to the string passed as the parameter, prefixed by "item."
|
boolean |
shouldCauseBlockBreakReset(ItemStack oldStack,
ItemStack newStack)
Called when the player is mining a block and the item in his hand changes.
|
boolean |
shouldCauseReequipAnimation(ItemStack oldStack,
ItemStack newStack,
boolean slotChanged)
Determine if the player switching between these two item stacks
|
boolean |
shouldRotateAroundWhenRendering()
Returns true if this item should be rotated by 180 degrees around the Y axis when being held in an entities
hands.
|
boolean |
showDurabilityBar(ItemStack stack)
Determines if the durability bar should be rendered for this item.
|
boolean |
updateItemStackNBT(NBTTagCompound nbt)
Called when an ItemStack with NBT data is read to potentially that ItemStack's NBT data
|
getRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryName
public static final RegistryNamespaced<ResourceLocation,Item> REGISTRY
protected static final java.util.UUID ATTACK_DAMAGE_MODIFIER
protected static final java.util.UUID ATTACK_SPEED_MODIFIER
protected static java.util.Random itemRand
protected int maxStackSize
protected boolean bFull3D
protected boolean hasSubtypes
protected boolean canRepair
public static int getIdFromItem(Item itemIn)
public static Item getItemById(int id)
public static Item getByNameOrId(java.lang.String id)
public ItemStack getDefaultInstance()
public final void addPropertyOverride(ResourceLocation key, IItemPropertyGetter getter)
public IItemPropertyGetter getPropertyGetter(ResourceLocation key)
public boolean updateItemStackNBT(NBTTagCompound nbt)
public boolean hasCustomProperties()
public Item setMaxStackSize(int maxStackSize)
public EnumActionResult onItemUse(EntityPlayer player, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
public float getStrVsBlock(ItemStack stack, IBlockState state)
public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn)
public ItemStack onItemUseFinish(ItemStack stack, World worldIn, EntityLivingBase entityLiving)
@Deprecated public int getItemStackLimit()
public int getMetadata(int damage)
public boolean getHasSubtypes()
public Item setHasSubtypes(boolean hasSubtypes)
@Deprecated public int getMaxDamage()
public Item setMaxDamage(int maxDamageIn)
public boolean isDamageable()
public boolean hitEntity(ItemStack stack, EntityLivingBase target, EntityLivingBase attacker)
public boolean onBlockDestroyed(ItemStack stack, World worldIn, IBlockState state, BlockPos pos, EntityLivingBase entityLiving)
public boolean canHarvestBlock(IBlockState blockIn)
public boolean itemInteractionForEntity(ItemStack stack, EntityPlayer playerIn, EntityLivingBase target, EnumHand hand)
public Item setFull3D()
public boolean isFull3D()
public boolean shouldRotateAroundWhenRendering()
public Item setUnlocalizedName(java.lang.String unlocalizedName)
public java.lang.String getUnlocalizedNameInefficiently(ItemStack stack)
public java.lang.String getUnlocalizedName()
public java.lang.String getUnlocalizedName(ItemStack stack)
public boolean getShareTag()
public Item getContainerItem()
@Deprecated public boolean hasContainerItem()
public void onUpdate(ItemStack stack, World worldIn, Entity entityIn, int itemSlot, boolean isSelected)
public void onCreated(ItemStack stack, World worldIn, EntityPlayer playerIn)
public boolean isMap()
public EnumAction getItemUseAction(ItemStack stack)
public int getMaxItemUseDuration(ItemStack stack)
public void onPlayerStoppedUsing(ItemStack stack, World worldIn, EntityLivingBase entityLiving, int timeLeft)
public void addInformation(ItemStack stack, EntityPlayer playerIn, java.util.List<java.lang.String> tooltip, boolean advanced)
public java.lang.String getItemStackDisplayName(ItemStack stack)
public boolean hasEffect(ItemStack stack)
stack.isItemEnchanted()
, but other items can override it (for instance, written books always return
true).
Note that if you override this method, you generally want to also call the super version (on Item
) to get
the glint for enchanted items. Of course, that is unnecessary if the overwritten version always returns true.public EnumRarity getRarity(ItemStack stack)
public boolean isEnchantable(ItemStack stack)
protected RayTraceResult rayTrace(World worldIn, EntityPlayer playerIn, boolean useLiquids)
public int getItemEnchantability()
public void getSubItems(Item itemIn, CreativeTabs tab, NonNullList<ItemStack> subItems)
public Item setCreativeTab(CreativeTabs tab)
public CreativeTabs getCreativeTab()
public boolean canItemEditBlocks()
public boolean getIsRepairable(ItemStack toRepair, ItemStack repair)
@Deprecated public <any> getItemAttributeModifiers(EntityEquipmentSlot equipmentSlot)
public <any> getAttributeModifiers(EntityEquipmentSlot slot, ItemStack stack)
public boolean onDroppedByPlayer(ItemStack item, EntityPlayer player)
player
- The player that dropped the itemitem
- The item stack, before the item is removed.public java.lang.String getHighlightTip(ItemStack item, java.lang.String displayName)
item
- the ItemStack for the item.displayName
- the name that will be displayed unless it is changed in this method.public EnumActionResult onItemUseFirst(EntityPlayer player, World world, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ, EnumHand hand)
stack
- The Item Stackplayer
- The Player that used the itemworld
- The Current Worldpos
- Target positionside
- The side of the target hithand
- Which hand the item is being held in.public boolean isRepairable()
public Item setNoRepair()
public NBTTagCompound getNBTShareTag(ItemStack stack)
stack
- The stack to send the NBT tag forpublic boolean onBlockStartBreak(ItemStack itemstack, BlockPos pos, EntityPlayer player)
itemstack
- The current ItemStackpos
- Block's position in worldplayer
- The Player that is wielding the itempublic void onUsingTick(ItemStack stack, EntityLivingBase player, int count)
stack
- The Item being usedplayer
- The Player using the itemcount
- The amount of time in tick the item has been used for continuouslypublic boolean onLeftClickEntity(ItemStack stack, EntityPlayer player, Entity entity)
stack
- The Item being usedplayer
- The player that is attackingentity
- The entity being attackedpublic ItemStack getContainerItem(ItemStack itemStack)
itemStack
- The current ItemStackpublic boolean hasContainerItem(ItemStack stack)
stack
- The current item stackpublic int getEntityLifespan(ItemStack itemStack, World world)
itemStack
- The current ItemStackworld
- The world the entity is inpublic boolean hasCustomEntity(ItemStack stack)
stack
- The current item stackpublic Entity createEntity(World world, Entity location, ItemStack itemstack)
world
- The world objectlocation
- The EntityItem object, useful for getting the position of the entityitemstack
- The current item stackpublic boolean onEntityItemUpdate(EntityItem entityItem)
entityItem
- The entity Itempublic CreativeTabs[] getCreativeTabs()
public float getSmeltingExperience(ItemStack item)
item
- The item stack the player is picking up.public boolean doesSneakBypassUse(ItemStack stack, IBlockAccess world, BlockPos pos, EntityPlayer player)
world
- The worldpos
- Block position in worldplayer
- The Player that is wielding the itempublic void onArmorTick(World world, EntityPlayer player, ItemStack itemStack)
public boolean isValidArmor(ItemStack stack, EntityEquipmentSlot armorType, Entity entity)
stack
- The ItemStackarmorType
- Armor slot ID: 0: Helmet, 1: Chest, 2: Legs, 3: Bootsentity
- The entity trying to equip the armorpublic boolean isBookEnchantable(ItemStack stack, ItemStack book)
stack
- The itembook
- The bookpublic java.lang.String getArmorTexture(ItemStack stack, Entity entity, EntityEquipmentSlot slot, java.lang.String type)
stack
- ItemStack for the equipped armorentity
- The entity wearing the armorslot
- The slot the armor is intype
- The subtype, can be null or "overlay"public FontRenderer getFontRenderer(ItemStack stack)
stack
- The current item stackpublic ModelBiped getArmorModel(EntityLivingBase entityLiving, ItemStack itemStack, EntityEquipmentSlot armorSlot, ModelBiped _default)
entityLiving
- The entity wearing the armoritemStack
- The itemStack to render the model ofarmorSlot
- The slot the armor is in_default
- Original armor model. Will have attributes set.public boolean onEntitySwing(EntityLivingBase entityLiving, ItemStack stack)
entityLiving
- The entity swinging the item.stack
- The Item stackpublic void renderHelmetOverlay(ItemStack stack, EntityPlayer player, ScaledResolution resolution, float partialTicks)
stack
- The ItemStack that is equippedplayer
- Reference to the current client entityresolution
- Resolution information about the current viewport and configured GUI ScalepartialTicks
- Partial ticks for the renderer, useful for interpolationpublic int getDamage(ItemStack stack)
stack
- The itemstack that is damagedpublic int getMetadata(ItemStack stack)
stack
- public boolean showDurabilityBar(ItemStack stack)
stack
- The current Item Stackpublic double getDurabilityForDisplay(ItemStack stack)
stack
- The current ItemStackpublic int getRGBDurabilityForDisplay(ItemStack stack)
getDurabilityForDisplay(net.minecraft.item.ItemStack)
, but can be overriden.stack
- Stack to get durability frompublic int getMaxDamage(ItemStack stack)
stack
- The itemstack that is damagedpublic boolean isDamaged(ItemStack stack)
isDamageable()
is true.stack
- the stackpublic void setDamage(ItemStack stack, int damage)
stack
- the stackdamage
- the new damage valuepublic boolean canDestroyBlockInCreative(World world, BlockPos pos, ItemStack stack, EntityPlayer player)
PlayerControllerMP.onPlayerDestroyBlock()
when a creative player left-clicks a block with this item.
Also checked from ForgeHooks.onBlockBreakEvent()
to prevent sending an event.public boolean canHarvestBlock(IBlockState state, ItemStack stack)
canHarvestBlock(IBlockState)
state
- The block trying to harveststack
- The itemstack used to harvest the blockpublic int getItemStackLimit(ItemStack stack)
stack
- The ItemStackpublic void setHarvestLevel(java.lang.String toolClass, int level)
toolClass
- Classlevel
- Harvest level:
Wood: 0
Stone: 1
Iron: 2
Diamond: 3
Gold: 0public java.util.Set<java.lang.String> getToolClasses(ItemStack stack)
public int getHarvestLevel(ItemStack stack, java.lang.String toolClass, EntityPlayer player, IBlockState blockState)
stack
- This item stack instancetoolClass
- Tool Classplayer
- The player trying to harvest the given blockstateblockState
- The block to harvestpublic int getItemEnchantability(ItemStack stack)
stack
- The ItemStackpublic boolean canApplyAtEnchantingTable(ItemStack stack, Enchantment enchantment)
Enchantment.canApplyAtEnchantingTable(ItemStack)
; check the individual implementation for reference.
By default this will check if the enchantment type is valid for this item type.stack
- the item stack to be enchantedenchantment
- the enchantment to be appliedpublic boolean isBeaconPayment(ItemStack stack)
stack
- the ItemStackpublic boolean shouldCauseReequipAnimation(ItemStack oldStack, ItemStack newStack, boolean slotChanged)
oldStack
- The old stack that was equippednewStack
- The new stackslotChanged
- If the current equipped slot was changed,
Vanilla does not play the animation if you switch between two
slots that hold the exact same item.public boolean shouldCauseBlockBreakReset(ItemStack oldStack, ItemStack newStack)
oldStack
- The old stack that was used for mining. Item in players main handnewStack
- The new stackpublic ICapabilityProvider initCapabilities(ItemStack stack, NBTTagCompound nbt)
stack
- The ItemStacknbt
- NBT of this item serialized, or null.public <any> getAnimationParameters(ItemStack stack, World world, EntityLivingBase entity)
public static void registerItems()