public class BlockRedstoneRepeater extends BlockRedstoneDiode
Block.EnumOffsetType
IForgeRegistryEntry.Impl<T extends IForgeRegistryEntry<T>>
Modifier and Type | Field and Description |
---|---|
static PropertyInteger |
DELAY |
static PropertyBool |
LOCKED |
isRepeaterPowered, REDSTONE_DIODE_AABB
FACING
BLOCK_STATE_IDS, blockHardness, blockMapColor, blockMaterial, blockParticleGravity, blockResistance, blockSoundType, blockState, capturedDrops, captureDrops, enableStats, FULL_BLOCK_AABB, fullBlock, harvesters, isBlockContainer, lightOpacity, lightValue, needsRandomTick, NULL_AABB, RANDOM, REGISTRY, slipperiness, translucent, useNeighborBrightness
delegate
Modifier | Constructor and Description |
---|---|
protected |
BlockRedstoneRepeater(boolean powered) |
Modifier and Type | Method and Description |
---|---|
void |
breakBlock(World worldIn,
BlockPos pos,
IBlockState state)
Called serverside after this block is replaced with another in Chunk, but before the Tile Entity is updated
|
protected BlockStateContainer |
createBlockState() |
IBlockState |
getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos)
Get the actual Block state of this Block at the given position.
|
protected int |
getDelay(IBlockState state) |
ItemStack |
getItem(World worldIn,
BlockPos pos,
IBlockState state) |
Item |
getItemDropped(IBlockState state,
java.util.Random rand,
int fortune)
Get the Item that this Block should drop when harvested.
|
java.lang.String |
getLocalizedName()
Gets the localized name of this block.
|
int |
getMetaFromState(IBlockState state)
Convert the BlockState into the correct metadata value
|
protected IBlockState |
getPoweredState(IBlockState unpoweredState) |
IBlockState |
getStateFromMeta(int meta)
Convert the given metadata into a BlockState for this Block
|
protected IBlockState |
getUnpoweredState(IBlockState poweredState) |
protected boolean |
isAlternateInput(IBlockState state) |
boolean |
isLocked(IBlockAccess worldIn,
BlockPos pos,
IBlockState state) |
boolean |
onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ)
Called when the block is right clicked by a player.
|
void |
randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
IBlockState |
withMirror(IBlockState state,
Mirror mirrorIn)
Returns the blockstate with the given mirror of the passed blockstate.
|
IBlockState |
withRotation(IBlockState state,
Rotation rot)
Returns the blockstate with the given rotation from the passed blockstate.
|
calculateInputStrength, canBlockStay, canPlaceBlockAt, canProvidePower, getActiveSignal, getBlockLayer, getBoundingBox, getPowerOnSide, getPowerOnSides, getStateForPlacement, getStrongPower, getTickDelay, getWeakPower, isAssociatedBlock, isDiode, isFacingTowardsRepeater, isFullCube, isOpaqueCube, isPowered, isSameDiode, neighborChanged, notifyNeighbors, onBlockAdded, onBlockDestroyedByPlayer, onBlockPlacedBy, randomTick, rotateBlock, shouldBePowered, shouldSideBeRendered, updateState, updateTick
addCollisionBoxToList, addCollisionBoxToList, addDestroyEffects, addHitEffects, addInformation, addLandingEffects, beginLeavesDecay, canBeConnectedTo, canBeReplacedByLeaves, canCollideCheck, canConnectRedstone, canCreatureSpawn, canDropFromExplosion, canEntityDestroy, canEntitySpawn, canHarvestBlock, canPlaceBlockOnSide, canPlaceTorchOnTop, canRenderInLayer, canSilkHarvest, canSilkHarvest, canSpawnInBlock, canSustainLeaves, canSustainPlant, captureDrops, causesSuffocation, collisionRayTrace, createTileEntity, damageDropped, disableStats, doesSideBlockRendering, dropBlockAsItem, dropBlockAsItemWithChance, dropXpOnBlockBreak, eventReceived, fillWithRain, getAiPathNodeType, getAmbientOcclusionLightValue, getBeaconColorMultiplier, getBedDirection, getBedSpawnPosition, getBlockById, getBlockFromItem, getBlockFromName, getBlockHardness, getBlockState, getCollisionBoundingBox, getComparatorInputOverride, getCreativeTabToDisplayOn, getDefaultState, getDrops, getEnableStats, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getExplosionResistance, getExtendedState, getFireSpreadSpeed, getFlammability, getHarvestLevel, getHarvestTool, getIdFromBlock, getLightOpacity, getLightOpacity, getLightValue, getLightValue, getMapColor, getMaterial, getMobilityFlag, getOffset, getOffsetType, getPackedLightmapCoords, getPickBlock, getPlayerRelativeBlockHardness, getRenderType, getSelectedBoundingBox, getSilkTouchDrop, getSoundType, getSoundType, getStateById, getStateForPlacement, getStateId, getSubBlocks, getTickRandomly, getUnlocalizedName, getUseNeighborBrightness, getValidRotations, getWeakChanges, harvestBlock, hasComparatorInputOverride, hasCustomBreakingProgress, hasTileEntity, hasTileEntity, isAABBInsideMaterial, isAir, isBeaconBase, isBed, isBedFoot, isBlockNormalCube, isBlockSolid, isBurning, isCollidable, isEntityInsideMaterial, isEqualTo, isFertile, isFireSource, isFlammable, isFoliage, isFullBlock, isFullyOpaque, isLadder, isLeaves, isNormalCube, isNormalCube, isPassable, isReplaceable, isReplaceableOreGen, isSideSolid, isToolEffective, isTranslucent, isWood, modifyAcceleration, observedNeighborChange, onBlockClicked, onBlockDestroyedByExplosion, onBlockExploded, onBlockHarvested, onEntityCollidedWithBlock, onEntityWalk, onFallenUpon, onLanded, onNeighborChange, onPlantGrow, quantityDropped, quantityDropped, quantityDroppedWithBonus, rayTrace, recolorBlock, registerBlocks, removedByPlayer, requiresUpdates, setBedOccupied, setBlockUnbreakable, setCreativeTab, setDefaultState, setHardness, setHarvestLevel, setHarvestLevel, setLightLevel, setLightOpacity, setResistance, setSoundType, setTickRandomly, setUnlocalizedName, shouldCheckWeakPower, spawnAsEntity, tickRate, toString
getRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryName
public static final PropertyBool LOCKED
public static final PropertyInteger DELAY
public java.lang.String getLocalizedName()
getLocalizedName
in class Block
public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos)
getActualState
in class Block
public IBlockState withRotation(IBlockState state, Rotation rot)
withRotation
in class Block
public IBlockState withMirror(IBlockState state, Mirror mirrorIn)
withMirror
in class Block
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
onBlockActivated
in class Block
protected int getDelay(IBlockState state)
getDelay
in class BlockRedstoneDiode
protected IBlockState getPoweredState(IBlockState unpoweredState)
getPoweredState
in class BlockRedstoneDiode
protected IBlockState getUnpoweredState(IBlockState poweredState)
getUnpoweredState
in class BlockRedstoneDiode
public Item getItemDropped(IBlockState state, java.util.Random rand, int fortune)
getItemDropped
in class Block
public ItemStack getItem(World worldIn, BlockPos pos, IBlockState state)
public boolean isLocked(IBlockAccess worldIn, BlockPos pos, IBlockState state)
isLocked
in class BlockRedstoneDiode
protected boolean isAlternateInput(IBlockState state)
isAlternateInput
in class BlockRedstoneDiode
public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, java.util.Random rand)
randomDisplayTick
in class Block
public void breakBlock(World worldIn, BlockPos pos, IBlockState state)
breakBlock
in class Block
public IBlockState getStateFromMeta(int meta)
getStateFromMeta
in class Block
public int getMetaFromState(IBlockState state)
getMetaFromState
in class Block
protected BlockStateContainer createBlockState()
createBlockState
in class Block