public class EntityAIAttackRangedBow<T extends EntityMob & IRangedAttackMob> extends EntityAIBase
| Constructor and Description |
|---|
EntityAIAttackRangedBow(T p_i47515_1_,
double p_i47515_2_,
int p_i47515_4_,
float p_i47515_5_) |
| Modifier and Type | Method and Description |
|---|---|
protected boolean |
isBowInMainhand() |
void |
resetTask()
Reset the task's internal state.
|
void |
setAttackCooldown(int p_189428_1_) |
boolean |
shouldContinueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
void |
updateTask()
Keep ticking a continuous task that has already been started
|
getMutexBits, isInterruptible, setMutexBitspublic EntityAIAttackRangedBow(T p_i47515_1_, double p_i47515_2_, int p_i47515_4_, float p_i47515_5_)
public void setAttackCooldown(int p_189428_1_)
public boolean shouldExecute()
shouldExecute in class EntityAIBaseprotected boolean isBowInMainhand()
public boolean shouldContinueExecuting()
shouldContinueExecuting in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAIBasepublic void resetTask()
resetTask in class EntityAIBasepublic void updateTask()
updateTask in class EntityAIBase