public class EntityAIAttackRangedBow<T extends EntityMob & IRangedAttackMob> extends EntityAIBase
Constructor and Description |
---|
EntityAIAttackRangedBow(T p_i47515_1_,
double p_i47515_2_,
int p_i47515_4_,
float p_i47515_5_) |
Modifier and Type | Method and Description |
---|---|
protected boolean |
isBowInMainhand() |
void |
resetTask()
Reset the task's internal state.
|
void |
setAttackCooldown(int p_189428_1_) |
boolean |
shouldContinueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
void |
updateTask()
Keep ticking a continuous task that has already been started
|
getMutexBits, isInterruptible, setMutexBits
public EntityAIAttackRangedBow(T p_i47515_1_, double p_i47515_2_, int p_i47515_4_, float p_i47515_5_)
public void setAttackCooldown(int p_189428_1_)
public boolean shouldExecute()
shouldExecute
in class EntityAIBase
protected boolean isBowInMainhand()
public boolean shouldContinueExecuting()
shouldContinueExecuting
in class EntityAIBase
public void startExecuting()
startExecuting
in class EntityAIBase
public void resetTask()
resetTask
in class EntityAIBase
public void updateTask()
updateTask
in class EntityAIBase