public class EntityAIAttackRanged extends EntityAIBase
| Constructor and Description |
|---|
EntityAIAttackRanged(IRangedAttackMob attacker,
double movespeed,
int maxAttackTime,
float maxAttackDistanceIn) |
EntityAIAttackRanged(IRangedAttackMob attacker,
double movespeed,
int p_i1650_4_,
int maxAttackTime,
float maxAttackDistanceIn) |
| Modifier and Type | Method and Description |
|---|---|
void |
resetTask()
Reset the task's internal state.
|
boolean |
shouldContinueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
updateTask()
Keep ticking a continuous task that has already been started
|
getMutexBits, isInterruptible, setMutexBits, startExecutingpublic EntityAIAttackRanged(IRangedAttackMob attacker, double movespeed, int maxAttackTime, float maxAttackDistanceIn)
public EntityAIAttackRanged(IRangedAttackMob attacker, double movespeed, int p_i1650_4_, int maxAttackTime, float maxAttackDistanceIn)
public boolean shouldExecute()
shouldExecute in class EntityAIBasepublic boolean shouldContinueExecuting()
shouldContinueExecuting in class EntityAIBasepublic void resetTask()
resetTask in class EntityAIBasepublic void updateTask()
updateTask in class EntityAIBase