public class EntityAIAvoidEntity<T extends Entity> extends EntityAIBase
Modifier and Type | Field and Description |
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protected T |
closestLivingEntity |
protected EntityCreature |
entity
The entity we are attached to
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Constructor and Description |
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EntityAIAvoidEntity(EntityCreature entityIn,
java.lang.Class<T> classToAvoidIn,
<any> avoidTargetSelectorIn,
float avoidDistanceIn,
double farSpeedIn,
double nearSpeedIn) |
EntityAIAvoidEntity(EntityCreature entityIn,
java.lang.Class<T> classToAvoidIn,
float avoidDistanceIn,
double farSpeedIn,
double nearSpeedIn) |
Modifier and Type | Method and Description |
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void |
resetTask()
Reset the task's internal state.
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boolean |
shouldContinueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
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boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
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void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
void |
updateTask()
Keep ticking a continuous task that has already been started
|
getMutexBits, isInterruptible, setMutexBits
protected EntityCreature entity
public EntityAIAvoidEntity(EntityCreature entityIn, java.lang.Class<T> classToAvoidIn, float avoidDistanceIn, double farSpeedIn, double nearSpeedIn)
public EntityAIAvoidEntity(EntityCreature entityIn, java.lang.Class<T> classToAvoidIn, <any> avoidTargetSelectorIn, float avoidDistanceIn, double farSpeedIn, double nearSpeedIn)
public boolean shouldExecute()
shouldExecute
in class EntityAIBase
public boolean shouldContinueExecuting()
shouldContinueExecuting
in class EntityAIBase
public void startExecuting()
startExecuting
in class EntityAIBase
public void resetTask()
resetTask
in class EntityAIBase
public void updateTask()
updateTask
in class EntityAIBase