public class RenderVindicator extends RenderLiving<EntityMob>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description |
|---|
RenderVindicator(RenderManager p_i47189_1_) |
| Modifier and Type | Method and Description |
|---|---|
void |
doRender(EntityMob entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks)
Renders the desired
T type Entity. |
protected ResourceLocation |
getEntityTexture(EntityMob entity)
Returns the location of an entity's texture.
|
protected void |
preRenderCallback(EntityMob entitylivingbaseIn,
float partialTickTime)
Allows the render to do state modifications necessary before the model is rendered.
|
canRenderName, renderLeash, setLightmap, shouldRenderaddLayer, applyRotations, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, prepareScale, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlinespublic RenderVindicator(RenderManager p_i47189_1_)
public void doRender(EntityMob entity, double x, double y, double z, float entityYaw, float partialTicks)
T type Entity.doRender in class RenderLiving<EntityMob>protected ResourceLocation getEntityTexture(EntityMob entity)
getEntityTexture in class Render<EntityMob>protected void preRenderCallback(EntityMob entitylivingbaseIn, float partialTickTime)
preRenderCallback in class RenderLivingBase<EntityMob>