public class RenderVillager extends RenderLiving<EntityVillager>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description |
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RenderVillager(RenderManager renderManagerIn) |
| Modifier and Type | Method and Description |
|---|---|
protected ResourceLocation |
getEntityTexture(EntityVillager entity)
Returns the location of an entity's texture.
|
ModelVillager |
getMainModel() |
protected void |
preRenderCallback(EntityVillager entitylivingbaseIn,
float partialTickTime)
Allows the render to do state modifications necessary before the model is rendered.
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canRenderName, doRender, renderLeash, setLightmap, shouldRenderaddLayer, applyRotations, getColorMultiplier, getDeathMaxRotation, getSwingProgress, handleRotationFloat, interpolateRotation, prepareScale, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlinespublic RenderVillager(RenderManager renderManagerIn)
public ModelVillager getMainModel()
getMainModel in class RenderLivingBase<EntityVillager>protected ResourceLocation getEntityTexture(EntityVillager entity)
getEntityTexture in class Render<EntityVillager>protected void preRenderCallback(EntityVillager entitylivingbaseIn, float partialTickTime)
preRenderCallback in class RenderLivingBase<EntityVillager>