public class RenderWitch extends RenderLiving<EntityWitch>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarker
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
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RenderWitch(RenderManager renderManagerIn) |
Modifier and Type | Method and Description |
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void |
doRender(EntityWitch entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks)
Renders the desired
T type Entity. |
protected ResourceLocation |
getEntityTexture(EntityWitch entity)
Returns the location of an entity's texture.
|
ModelWitch |
getMainModel() |
protected void |
preRenderCallback(EntityWitch entitylivingbaseIn,
float partialTickTime)
Allows the render to do state modifications necessary before the model is rendered.
|
void |
transformHeldFull3DItemLayer() |
canRenderName, renderLeash, setLightmap, shouldRender
addLayer, applyRotations, getColorMultiplier, getDeathMaxRotation, getSwingProgress, handleRotationFloat, interpolateRotation, prepareScale, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines
public RenderWitch(RenderManager renderManagerIn)
public ModelWitch getMainModel()
getMainModel
in class RenderLivingBase<EntityWitch>
public void doRender(EntityWitch entity, double x, double y, double z, float entityYaw, float partialTicks)
T
type Entity.doRender
in class RenderLiving<EntityWitch>
protected ResourceLocation getEntityTexture(EntityWitch entity)
getEntityTexture
in class Render<EntityWitch>
public void transformHeldFull3DItemLayer()
transformHeldFull3DItemLayer
in class RenderLivingBase<EntityWitch>
protected void preRenderCallback(EntityWitch entitylivingbaseIn, float partialTickTime)
preRenderCallback
in class RenderLivingBase<EntityWitch>