public class RenderVex extends RenderBiped<EntityVex>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description |
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RenderVex(RenderManager p_i47190_1_) |
| Modifier and Type | Method and Description |
|---|---|
void |
doRender(EntityVex entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks)
Renders the desired
T type Entity. |
protected ResourceLocation |
getEntityTexture(EntityVex entity)
Returns the location of an entity's texture.
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protected void |
preRenderCallback(EntityVex entitylivingbaseIn,
float partialTickTime)
Allows the render to do state modifications necessary before the model is rendered.
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transformHeldFull3DItemLayercanRenderName, renderLeash, setLightmap, shouldRenderaddLayer, applyRotations, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, prepareScale, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlinespublic RenderVex(RenderManager p_i47190_1_)
protected ResourceLocation getEntityTexture(EntityVex entity)
getEntityTexture in class RenderBiped<EntityVex>public void doRender(EntityVex entity, double x, double y, double z, float entityYaw, float partialTicks)
T type Entity.doRender in class RenderLiving<EntityVex>protected void preRenderCallback(EntityVex entitylivingbaseIn, float partialTickTime)
preRenderCallback in class RenderLivingBase<EntityVex>