public class RenderVex extends RenderBiped<EntityVex>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarker
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
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RenderVex(RenderManager p_i47190_1_) |
Modifier and Type | Method and Description |
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void |
doRender(EntityVex entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks)
Renders the desired
T type Entity. |
protected ResourceLocation |
getEntityTexture(EntityVex entity)
Returns the location of an entity's texture.
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protected void |
preRenderCallback(EntityVex entitylivingbaseIn,
float partialTickTime)
Allows the render to do state modifications necessary before the model is rendered.
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transformHeldFull3DItemLayer
canRenderName, renderLeash, setLightmap, shouldRender
addLayer, applyRotations, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, prepareScale, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines
public RenderVex(RenderManager p_i47190_1_)
protected ResourceLocation getEntityTexture(EntityVex entity)
getEntityTexture
in class RenderBiped<EntityVex>
public void doRender(EntityVex entity, double x, double y, double z, float entityYaw, float partialTicks)
T
type Entity.doRender
in class RenderLiving<EntityVex>
protected void preRenderCallback(EntityVex entitylivingbaseIn, float partialTickTime)
preRenderCallback
in class RenderLivingBase<EntityVex>