public class RenderHusk extends RenderZombie
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarker
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
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RenderHusk(RenderManager p_i47204_1_) |
Modifier and Type | Method and Description |
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protected ResourceLocation |
getEntityTexture(EntityZombie entity)
Returns the location of an entity's texture.
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protected void |
preRenderCallback(EntityZombie entitylivingbaseIn,
float partialTickTime)
Allows the render to do state modifications necessary before the model is rendered.
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transformHeldFull3DItemLayer
canRenderName, doRender, renderLeash, setLightmap, shouldRender
addLayer, applyRotations, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, prepareScale, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines
public RenderHusk(RenderManager p_i47204_1_)
protected void preRenderCallback(EntityZombie entitylivingbaseIn, float partialTickTime)
preRenderCallback
in class RenderLivingBase<EntityZombie>
protected ResourceLocation getEntityTexture(EntityZombie entity)
getEntityTexture
in class RenderZombie