public class RenderHusk extends RenderZombie
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description |
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RenderHusk(RenderManager p_i47204_1_) |
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protected ResourceLocation |
getEntityTexture(EntityZombie entity)
Returns the location of an entity's texture.
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protected void |
preRenderCallback(EntityZombie entitylivingbaseIn,
float partialTickTime)
Allows the render to do state modifications necessary before the model is rendered.
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transformHeldFull3DItemLayercanRenderName, doRender, renderLeash, setLightmap, shouldRenderaddLayer, applyRotations, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, prepareScale, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlinespublic RenderHusk(RenderManager p_i47204_1_)
protected void preRenderCallback(EntityZombie entitylivingbaseIn, float partialTickTime)
preRenderCallback in class RenderLivingBase<EntityZombie>protected ResourceLocation getEntityTexture(EntityZombie entity)
getEntityTexture in class RenderZombie