public class RenderIronGolem extends RenderLiving<EntityIronGolem>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description |
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RenderIronGolem(RenderManager renderManagerIn) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
applyRotations(EntityIronGolem entityLiving,
float p_77043_2_,
float p_77043_3_,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(EntityIronGolem entity)
Returns the location of an entity's texture.
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canRenderName, doRender, renderLeash, setLightmap, shouldRenderaddLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, prepareScale, preRenderCallback, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlinespublic RenderIronGolem(RenderManager renderManagerIn)
protected ResourceLocation getEntityTexture(EntityIronGolem entity)
getEntityTexture in class Render<EntityIronGolem>protected void applyRotations(EntityIronGolem entityLiving, float p_77043_2_, float p_77043_3_, float partialTicks)
applyRotations in class RenderLivingBase<EntityIronGolem>