public class EntityAIFindEntityNearestPlayer extends EntityAIBase
| Constructor and Description | 
|---|
| EntityAIFindEntityNearestPlayer(EntityLiving entityLivingIn) | 
| Modifier and Type | Method and Description | 
|---|---|
| protected double | maxTargetRange()Return the max target range of the entiity (16 by default) | 
| void | resetTask()Reset the task's internal state. | 
| boolean | shouldContinueExecuting()Returns whether an in-progress EntityAIBase should continue executing | 
| boolean | shouldExecute()Returns whether the EntityAIBase should begin execution. | 
| void | startExecuting()Execute a one shot task or start executing a continuous task | 
getMutexBits, isInterruptible, setMutexBits, updateTaskpublic EntityAIFindEntityNearestPlayer(EntityLiving entityLivingIn)
public boolean shouldExecute()
shouldExecute in class EntityAIBasepublic boolean shouldContinueExecuting()
shouldContinueExecuting in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAIBasepublic void resetTask()
resetTask in class EntityAIBaseprotected double maxTargetRange()