public class EntityAIFindEntityNearestPlayer extends EntityAIBase
Constructor and Description |
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EntityAIFindEntityNearestPlayer(EntityLiving entityLivingIn) |
Modifier and Type | Method and Description |
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protected double |
maxTargetRange()
Return the max target range of the entiity (16 by default)
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void |
resetTask()
Reset the task's internal state.
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boolean |
shouldContinueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
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boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
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void |
startExecuting()
Execute a one shot task or start executing a continuous task
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getMutexBits, isInterruptible, setMutexBits, updateTask
public EntityAIFindEntityNearestPlayer(EntityLiving entityLivingIn)
public boolean shouldExecute()
shouldExecute
in class EntityAIBase
public boolean shouldContinueExecuting()
shouldContinueExecuting
in class EntityAIBase
public void startExecuting()
startExecuting
in class EntityAIBase
public void resetTask()
resetTask
in class EntityAIBase
protected double maxTargetRange()