public abstract class BlockFluidBase extends Block implements IFluidBlock
Block.EnumOffsetType
IForgeRegistryEntry.Impl<T extends IForgeRegistryEntry<T>>
Modifier and Type | Field and Description |
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protected static java.util.Map<Block,java.lang.Boolean> |
defaultDisplacements |
protected Fluid |
definedFluid
This is the fluid used in the constructor.
|
protected int |
density |
protected int |
densityDir |
protected java.util.Map<Block,java.lang.Boolean> |
displacements |
static PropertyFloat |
FLOW_DIRECTION |
static <any> |
FLUID_RENDER_PROPS |
protected java.lang.String |
fluidName |
static PropertyInteger |
LEVEL |
static PropertyFloat[] |
LEVEL_CORNERS |
protected int |
maxScaledLight |
protected int |
quantaPerBlock |
protected float |
quantaPerBlockFloat |
protected BlockRenderLayer |
renderLayer |
protected int |
temperature |
protected int |
tickRate |
BLOCK_STATE_IDS, blockHardness, blockMapColor, blockMaterial, blockParticleGravity, blockResistance, blockSoundType, blockState, capturedDrops, captureDrops, enableStats, FULL_BLOCK_AABB, fullBlock, harvesters, isBlockContainer, lightOpacity, lightValue, needsRandomTick, NULL_AABB, RANDOM, REGISTRY, slipperiness, translucent, useNeighborBrightness
delegate
Constructor and Description |
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BlockFluidBase(Fluid fluid,
Material material) |
Modifier and Type | Method and Description |
---|---|
abstract boolean |
canCollideCheck(IBlockState state,
boolean fullHit) |
boolean |
canDisplace(IBlockAccess world,
BlockPos pos)
Returns true if the block at (pos) is displaceable.
|
protected BlockStateContainer |
createBlockState() |
boolean |
displaceIfPossible(World world,
BlockPos pos)
Attempt to displace the block at (pos), return true if it was displaced.
|
BlockRenderLayer |
getBlockLayer() |
AxisAlignedBB |
getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
static int |
getDensity(IBlockAccess world,
BlockPos pos) |
IBlockState |
getExtendedState(IBlockState oldState,
IBlockAccess worldIn,
BlockPos pos)
Can return IExtendedBlockState
|
float |
getFilledPercentage(World world,
BlockPos pos)
Returns the amount of a single block is filled.
|
static double |
getFlowDirection(IBlockAccess world,
BlockPos pos) |
Vec3d |
getFlowVector(IBlockAccess world,
BlockPos pos) |
Fluid |
getFluid()
Returns the Fluid associated with this Block.
|
float |
getFluidHeightAverage(float... flow) |
float |
getFluidHeightForRender(IBlockAccess world,
BlockPos pos)
Deprecated.
we now pass along up from getExtendedState
|
float |
getFluidHeightForRender(IBlockAccess world,
BlockPos pos,
IBlockState up) |
Item |
getItemDropped(IBlockState state,
java.util.Random rand,
int fortune)
Get the Item that this Block should drop when harvested.
|
int |
getLightValue(IBlockState state,
IBlockAccess world,
BlockPos pos)
Get a light value for the block at the specified coordinates, normal ranges are between 0 and 15
|
abstract int |
getMaxRenderHeightMeta() |
int |
getMetaFromState(IBlockState state)
Convert the BlockState into the correct metadata value
|
int |
getPackedLightmapCoords(IBlockState state,
IBlockAccess world,
BlockPos pos) |
float |
getQuantaPercentage(IBlockAccess world,
BlockPos pos) |
abstract int |
getQuantaValue(IBlockAccess world,
BlockPos pos) |
int |
getQuantaValueAbove(IBlockAccess world,
BlockPos pos,
int aboveThis) |
int |
getQuantaValueBelow(IBlockAccess world,
BlockPos pos,
int belowThis) |
IBlockState |
getStateFromMeta(int meta)
Deprecated.
|
static int |
getTemperature(IBlockAccess world,
BlockPos pos) |
boolean |
isFullCube(IBlockState state) |
boolean |
isOpaqueCube(IBlockState state)
Used to determine ambient occlusion and culling when rebuilding chunks for render
|
boolean |
isPassable(IBlockAccess world,
BlockPos pos) |
Vec3d |
modifyAcceleration(World world,
BlockPos pos,
Entity entity,
Vec3d vec) |
void |
neighborChanged(IBlockState state,
World world,
BlockPos pos,
Block neighborBlock,
BlockPos neighbourPos)
Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor
change.
|
void |
onBlockAdded(World world,
BlockPos pos,
IBlockState state)
Called after the block is set in the Chunk data, but before the Tile Entity is set
|
int |
quantityDropped(java.util.Random par1Random)
Returns the quantity of items to drop on block destruction.
|
boolean |
requiresUpdates() |
BlockFluidBase |
setDensity(int density) |
BlockFluidBase |
setMaxScaledLight(int maxScaledLight) |
BlockFluidBase |
setQuantaPerBlock(int quantaPerBlock) |
BlockFluidBase |
setRenderLayer(BlockRenderLayer renderLayer) |
BlockFluidBase |
setTemperature(int temperature) |
BlockFluidBase |
setTickRate(int tickRate) |
boolean |
shouldSideBeRendered(IBlockState state,
IBlockAccess world,
BlockPos pos,
EnumFacing side) |
int |
tickRate(World world)
How many world ticks before ticking
|
addCollisionBoxToList, addCollisionBoxToList, addDestroyEffects, addHitEffects, addInformation, addLandingEffects, beginLeavesDecay, breakBlock, canBeConnectedTo, canBeReplacedByLeaves, canConnectRedstone, canCreatureSpawn, canDropFromExplosion, canEntityDestroy, canEntitySpawn, canHarvestBlock, canPlaceBlockAt, canPlaceBlockOnSide, canPlaceTorchOnTop, canProvidePower, canRenderInLayer, canSilkHarvest, canSilkHarvest, canSpawnInBlock, canSustainLeaves, canSustainPlant, captureDrops, causesSuffocation, collisionRayTrace, createTileEntity, damageDropped, disableStats, doesSideBlockRendering, dropBlockAsItem, dropBlockAsItemWithChance, dropXpOnBlockBreak, eventReceived, fillWithRain, getActualState, getAiPathNodeType, getAmbientOcclusionLightValue, getBeaconColorMultiplier, getBedDirection, getBedSpawnPosition, getBlockById, getBlockFromItem, getBlockFromName, getBlockHardness, getBlockState, getBoundingBox, getComparatorInputOverride, getCreativeTabToDisplayOn, getDefaultState, getDrops, getEnableStats, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getExplosionResistance, getFireSpreadSpeed, getFlammability, getHarvestLevel, getHarvestTool, getIdFromBlock, getItem, getLightOpacity, getLightOpacity, getLightValue, getLocalizedName, getMapColor, getMaterial, getMobilityFlag, getOffset, getOffsetType, getPickBlock, getPlayerRelativeBlockHardness, getRenderType, getSelectedBoundingBox, getSilkTouchDrop, getSoundType, getSoundType, getStateById, getStateForPlacement, getStateForPlacement, getStateId, getStrongPower, getSubBlocks, getTickRandomly, getUnlocalizedName, getUseNeighborBrightness, getValidRotations, getWeakChanges, getWeakPower, harvestBlock, hasComparatorInputOverride, hasCustomBreakingProgress, hasTileEntity, hasTileEntity, isAABBInsideMaterial, isAir, isAssociatedBlock, isBeaconBase, isBed, isBedFoot, isBlockNormalCube, isBlockSolid, isBurning, isCollidable, isEntityInsideMaterial, isEqualTo, isFertile, isFireSource, isFlammable, isFoliage, isFullBlock, isFullyOpaque, isLadder, isLeaves, isNormalCube, isNormalCube, isReplaceable, isReplaceableOreGen, isSideSolid, isToolEffective, isTranslucent, isWood, observedNeighborChange, onBlockActivated, onBlockClicked, onBlockDestroyedByExplosion, onBlockDestroyedByPlayer, onBlockExploded, onBlockHarvested, onBlockPlacedBy, onEntityCollidedWithBlock, onEntityWalk, onFallenUpon, onLanded, onNeighborChange, onPlantGrow, quantityDropped, quantityDroppedWithBonus, randomDisplayTick, randomTick, rayTrace, recolorBlock, registerBlocks, removedByPlayer, rotateBlock, setBedOccupied, setBlockUnbreakable, setCreativeTab, setDefaultState, setHardness, setHarvestLevel, setHarvestLevel, setLightLevel, setLightOpacity, setResistance, setSoundType, setTickRandomly, setUnlocalizedName, shouldCheckWeakPower, spawnAsEntity, toString, updateTick, withMirror, withRotation
getRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryName
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
canDrain, drain, place
protected static final java.util.Map<Block,java.lang.Boolean> defaultDisplacements
protected java.util.Map<Block,java.lang.Boolean> displacements
public static final PropertyInteger LEVEL
public static final PropertyFloat[] LEVEL_CORNERS
public static final PropertyFloat FLOW_DIRECTION
public static final <any> FLUID_RENDER_PROPS
protected int quantaPerBlock
protected float quantaPerBlockFloat
protected int density
protected int densityDir
protected int temperature
protected int tickRate
protected BlockRenderLayer renderLayer
protected int maxScaledLight
protected final java.lang.String fluidName
protected final Fluid definedFluid
protected BlockStateContainer createBlockState()
createBlockState
in class Block
public int getMetaFromState(IBlockState state)
getMetaFromState
in class Block
@Deprecated public IBlockState getStateFromMeta(int meta)
getStateFromMeta
in class Block
public BlockFluidBase setQuantaPerBlock(int quantaPerBlock)
public BlockFluidBase setDensity(int density)
public BlockFluidBase setTemperature(int temperature)
public BlockFluidBase setTickRate(int tickRate)
public BlockFluidBase setRenderLayer(BlockRenderLayer renderLayer)
public BlockFluidBase setMaxScaledLight(int maxScaledLight)
public boolean canDisplace(IBlockAccess world, BlockPos pos)
public boolean displaceIfPossible(World world, BlockPos pos)
public abstract int getQuantaValue(IBlockAccess world, BlockPos pos)
public abstract boolean canCollideCheck(IBlockState state, boolean fullHit)
canCollideCheck
in class Block
public abstract int getMaxRenderHeightMeta()
public void onBlockAdded(World world, BlockPos pos, IBlockState state)
onBlockAdded
in class Block
public void neighborChanged(IBlockState state, World world, BlockPos pos, Block neighborBlock, BlockPos neighbourPos)
neighborChanged
in class Block
public boolean requiresUpdates()
requiresUpdates
in class Block
public boolean isPassable(IBlockAccess world, BlockPos pos)
isPassable
in class Block
public Item getItemDropped(IBlockState state, java.util.Random rand, int fortune)
getItemDropped
in class Block
public int quantityDropped(java.util.Random par1Random)
quantityDropped
in class Block
public int tickRate(World world)
public Vec3d modifyAcceleration(World world, BlockPos pos, Entity entity, Vec3d vec)
modifyAcceleration
in class Block
public int getLightValue(IBlockState state, IBlockAccess world, BlockPos pos)
Block
getLightValue
in class Block
state
- Block stateworld
- The current worldpos
- Block position in worldpublic boolean isOpaqueCube(IBlockState state)
isOpaqueCube
in class Block
public boolean isFullCube(IBlockState state)
isFullCube
in class Block
public int getPackedLightmapCoords(IBlockState state, IBlockAccess world, BlockPos pos)
getPackedLightmapCoords
in class Block
public BlockRenderLayer getBlockLayer()
getBlockLayer
in class Block
public boolean shouldSideBeRendered(IBlockState state, IBlockAccess world, BlockPos pos, EnumFacing side)
shouldSideBeRendered
in class Block
public IBlockState getExtendedState(IBlockState oldState, IBlockAccess worldIn, BlockPos pos)
Block
getExtendedState
in class Block
public static final int getDensity(IBlockAccess world, BlockPos pos)
public static final int getTemperature(IBlockAccess world, BlockPos pos)
public static double getFlowDirection(IBlockAccess world, BlockPos pos)
public final int getQuantaValueBelow(IBlockAccess world, BlockPos pos, int belowThis)
public final int getQuantaValueAbove(IBlockAccess world, BlockPos pos, int aboveThis)
public final float getQuantaPercentage(IBlockAccess world, BlockPos pos)
public float getFluidHeightAverage(float... flow)
public float getFluidHeightForRender(IBlockAccess world, BlockPos pos, IBlockState up)
@Deprecated public float getFluidHeightForRender(IBlockAccess world, BlockPos pos)
public Vec3d getFlowVector(IBlockAccess world, BlockPos pos)
public Fluid getFluid()
IFluidBlock
getFluid
in interface IFluidBlock
public float getFilledPercentage(World world, BlockPos pos)
IFluidBlock
getFilledPercentage
in interface IFluidBlock
public AxisAlignedBB getCollisionBoundingBox(IBlockState blockState, IBlockAccess worldIn, BlockPos pos)
getCollisionBoundingBox
in class Block