WorldEvent.Load is fired when Minecraft loads a world.
This event is fired when a world is loaded in
WorldClient.WorldClient(NetHandlerPlayClient, WorldSettings, int, EnumDifficulty, Profiler),
MinecraftServer.loadAllWorlds(String, String, long, WorldType, String),
IntegratedServer.loadAllWorlds(String, String, long, WorldType, String)
DimensionManager#initDimension(int),
and
ForgeInternalHandler#onDimensionLoad(Load).
This event is not
Cancelable.
This event does not have a result.
HasResult
This event is fired on the
MinecraftForge#EVENT_BUS.