public static class StructureVillagePieces.Hall extends StructureVillagePieces.Village
StructureComponent.BlockSelectoraverageGroundLvl, isZombieInfested, startPiece, structureTypeboundingBox, componentType| Constructor and Description |
|---|
Hall() |
Hall(StructureVillagePieces.Start start,
int type,
java.util.Random rand,
StructureBoundingBox p_i45567_4_,
EnumFacing facing) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes
Mineshafts at the end, it adds Fences...
|
protected int |
chooseProfession(int villagersSpawnedIn,
int currentVillagerProfession) |
static StructureVillagePieces.Hall |
createPiece(StructureVillagePieces.Start start,
java.util.List<StructureComponent> p_175857_1_,
java.util.Random rand,
int p_175857_3_,
int p_175857_4_,
int p_175857_5_,
EnumFacing facing,
int p_175857_7_) |
biomeDoor, canVillageGoDeeper, chooseForgeProfession, createVillageDoor, getAverageGroundLevel, getBiomeSpecificBlockState, getNextComponentNN, getNextComponentPP, placeTorch, readStructureFromNBT, replaceAirAndLiquidDownwards, setStructureType, spawnVillagers, writeStructureToNBTbuildComponent, clearCurrentPositionBlocksUpwards, createDispenser, createStructureBaseNBT, fillWithAir, fillWithBlocks, fillWithRandomizedBlocks, findIntersecting, generateChest, generateChest, generateDoor, generateMaybeBox, getBlockStateFromPos, getBoundingBox, getComponentType, getCoordBaseMode, getSkyBrightness, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, offset, randomlyPlaceBlock, randomlyRareFillWithBlocks, readStructureBaseNBT, setBlockState, setCoordBaseModepublic Hall()
public Hall(StructureVillagePieces.Start start, int type, java.util.Random rand, StructureBoundingBox p_i45567_4_, EnumFacing facing)
public static StructureVillagePieces.Hall createPiece(StructureVillagePieces.Start start, java.util.List<StructureComponent> p_175857_1_, java.util.Random rand, int p_175857_3_, int p_175857_4_, int p_175857_5_, EnumFacing facing, int p_175857_7_)
public boolean addComponentParts(World worldIn, java.util.Random randomIn, StructureBoundingBox structureBoundingBoxIn)
addComponentParts in class StructureComponentprotected int chooseProfession(int villagersSpawnedIn,
int currentVillagerProfession)
chooseProfession in class StructureVillagePieces.Village