public static class StructureVillagePieces.Start extends StructureVillagePieces.Well
StructureComponent.BlockSelector| Modifier and Type | Field and Description |
|---|---|
Biome |
biome |
java.util.List<StructureComponent> |
pendingHouses |
java.util.List<StructureComponent> |
pendingRoads |
java.util.List<StructureVillagePieces.PieceWeight> |
structureVillageWeightedPieceList
Contains List of all spawnable Structure Piece Weights.
|
StructureVillagePieces.PieceWeight |
structVillagePieceWeight |
int |
terrainType
World terrain type, 0 for normal, 1 for flap map
|
BiomeProvider |
worldChunkMngr |
averageGroundLvl, isZombieInfested, startPiece, structureTypeboundingBox, componentType| Constructor and Description |
|---|
Start() |
Start(BiomeProvider chunkManagerIn,
int p_i2104_2_,
java.util.Random rand,
int p_i2104_4_,
int p_i2104_5_,
java.util.List<StructureVillagePieces.PieceWeight> p_i2104_6_,
int p_i2104_7_) |
addComponentParts, buildComponentbiomeDoor, canVillageGoDeeper, chooseForgeProfession, chooseProfession, createVillageDoor, getAverageGroundLevel, getBiomeSpecificBlockState, getNextComponentNN, getNextComponentPP, placeTorch, readStructureFromNBT, replaceAirAndLiquidDownwards, setStructureType, spawnVillagers, writeStructureToNBTclearCurrentPositionBlocksUpwards, createDispenser, createStructureBaseNBT, fillWithAir, fillWithBlocks, fillWithRandomizedBlocks, findIntersecting, generateChest, generateChest, generateDoor, generateMaybeBox, getBlockStateFromPos, getBoundingBox, getComponentType, getCoordBaseMode, getSkyBrightness, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, offset, randomlyPlaceBlock, randomlyRareFillWithBlocks, readStructureBaseNBT, setBlockState, setCoordBaseModepublic BiomeProvider worldChunkMngr
public int terrainType
public StructureVillagePieces.PieceWeight structVillagePieceWeight
public java.util.List<StructureVillagePieces.PieceWeight> structureVillageWeightedPieceList
public java.util.List<StructureComponent> pendingHouses
public java.util.List<StructureComponent> pendingRoads
public Biome biome
public Start()
public Start(BiomeProvider chunkManagerIn, int p_i2104_2_, java.util.Random rand, int p_i2104_4_, int p_i2104_5_, java.util.List<StructureVillagePieces.PieceWeight> p_i2104_6_, int p_i2104_7_)