public class EntityGuardian extends EntityMob
EntityLiving.SpawnPlacementType
Modifier and Type | Field and Description |
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protected float |
clientSideSpikesAnimation |
protected float |
clientSideSpikesAnimationO |
protected float |
clientSideTailAnimation |
protected float |
clientSideTailAnimationO |
protected float |
clientSideTailAnimationSpeed |
protected EntityAIWander |
wander |
FLEEING_SPEED_MODIFIER, FLEEING_SPEED_MODIFIER_UUID
experienceValue, inventoryArmorDropChances, inventoryHandsDropChances, jumpHelper, livingSoundTime, moveHelper, navigator, targetTasks, tasks
activeItemStack, activeItemStackUseCount, arrowHitTimer, attackedAtYaw, attackingPlayer, cameraPitch, dead, deathTime, entityAge, HAND_STATES, hurtTime, interpTargetPitch, interpTargetX, interpTargetY, interpTargetYaw, interpTargetZ, isJumping, isSwingInProgress, jumpMovementFactor, lastDamage, limbSwing, limbSwingAmount, maxHurtResistantTime, maxHurtTime, movedDistance, moveForward, moveStrafing, newPosRotationIncrements, onGroundSpeedFactor, prevCameraPitch, prevLimbSwingAmount, prevMovedDistance, prevOnGroundSpeedFactor, prevRenderYawOffset, prevRotationYawHead, prevSwingProgress, randomUnused1, randomUnused2, randomYawVelocity, recentlyHit, renderYawOffset, rotationYawHead, scoreValue, swingingHand, swingProgress, swingProgressInt, ticksElytraFlying, ticksSinceLastSwing, unused180
addedToChunk, cachedUniqueIdString, capturedDrops, captureDrops, chunkCoordX, chunkCoordY, chunkCoordZ, dataManager, dimension, distanceWalkedModified, distanceWalkedOnStepModified, entityCollisionReduction, entityUniqueID, fallDistance, firstUpdate, FLAGS, forceSpawn, glowing, height, hurtResistantTime, ignoreFrustumCheck, inPortal, inWater, isAirBorne, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, isImmuneToFire, isInWeb, lastPortalPos, lastPortalVec, lastTickPosX, lastTickPosY, lastTickPosZ, motionX, motionY, motionZ, noClip, onGround, portalCounter, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, rand, rideCooldown, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, stepHeight, teleportDirection, ticksExisted, timeUntilPortal, updateBlocked, velocityChanged, width, world
MOB_SELECTOR, VISIBLE_MOB_SELECTOR
Constructor and Description |
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EntityGuardian(World worldIn) |
Modifier and Type | Method and Description |
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protected void |
applyEntityAttributes() |
boolean |
attackEntityFrom(DamageSource source,
float amount)
Called when the entity is attacked.
|
protected boolean |
canTriggerWalking()
returns if this entity triggers Block.onEntityWalking on the blocks they walk on.
|
protected PathNavigate |
createNavigator(World worldIn)
Returns new PathNavigateGround instance
|
protected void |
entityInit() |
protected SoundEvent |
getAmbientSound() |
float |
getAttackAnimationScale(float p_175477_1_) |
int |
getAttackDuration() |
float |
getBlockPathWeight(BlockPos pos) |
boolean |
getCanSpawnHere()
Checks if the entity's current position is a valid location to spawn this entity.
|
protected SoundEvent |
getDeathSound() |
float |
getEyeHeight() |
protected SoundEvent |
getFlopSound() |
protected SoundEvent |
getHurtSound() |
protected ResourceLocation |
getLootTable() |
float |
getSpikesAnimation(float p_175469_1_) |
float |
getTailAnimation(float p_175471_1_) |
int |
getTalkInterval()
Get number of ticks, at least during which the living entity will be silent.
|
EntityLivingBase |
getTargetedEntity() |
int |
getVerticalFaceSpeed()
The speed it takes to move the entityliving's rotationPitch through the faceEntity method.
|
boolean |
hasTargetedEntity() |
protected void |
initEntityAI() |
boolean |
isMoving() |
boolean |
isNotColliding()
Checks that the entity is not colliding with any blocks / liquids
|
protected boolean |
isValidLightLevel()
Checks to make sure the light is not too bright where the mob is spawning
|
void |
moveEntityWithHeading(float strafe,
float forward)
Moves the entity based on the specified heading.
|
void |
notifyDataManagerChange(DataParameter<?> key) |
void |
onLivingUpdate()
Called frequently so the entity can update its state every tick as required.
|
static void |
registerFixesGuardian(DataFixer fixer) |
attackEntityAsMob, canDropLoot, getFallSound, getSoundCategory, getSplashSound, getSwimSound, onUpdate
detachHome, followLeashSpeed, getHomePosition, getMaximumHomeDistance, hasHome, hasPath, isWithinHomeDistanceCurrentPosition, isWithinHomeDistanceFromPosition, onLeashDistance, setHomePosAndDistance, updateLeashedState
canAttackClass, canBeLeashedTo, canBeSteered, canDespawn, canEquipItem, canPassengerSteer, canPickUpLoot, clearLeashed, createBodyHelper, despawnEntity, dropEquipment, dropFewItems, dropLoot, eatGrassBonus, enablePersistence, faceEntity, getArmorByChance, getArmorInventoryList, getAttackTarget, getDropItem, getEntitySenses, getExperiencePoints, getHeldEquipment, getHorizontalFaceSpeed, getItemStackFromSlot, getJumpHelper, getLeashed, getLeashedToEntity, getLookHelper, getMaxFallHeight, getMaxSpawnedInChunk, getMoveHelper, getNavigator, getPathPriority, getPrimaryHand, getRenderSizeModifier, getSlotForItemStack, handleStatusUpdate, isAIDisabled, isItemStackInSlot, isLeftHanded, isNoDespawnRequired, isServerWorld, onEntityUpdate, onInitialSpawn, playHurtSound, playLivingSound, processInitialInteract, processInteract, readEntityFromNBT, registerFixesMob, replaceItemInInventory, setAIMoveSpeed, setAttackTarget, setCanPickUpLoot, setDropChance, setEnchantmentBasedOnDifficulty, setEquipmentBasedOnDifficulty, setItemStackToSlot, setLeashedToEntity, setLeftHanded, setMoveForward, setMoveStrafing, setNoAI, setPathPriority, spawnExplosionParticle, startRiding, updateAITasks, updateDistance, updateEntityActionState, updateEquipmentIfNeeded, writeEntityToNBT
addPotionEffect, applyArmorCalculations, applyPotionDamageCalculations, areAllPotionsAmbient, attackable, attemptTeleport, blockUsingShield, canBeCollidedWith, canBeHitWithPotion, canBePushed, canBreatheUnderwater, canEntityBeSeen, clearActivePotions, collideWithEntity, collideWithNearbyEntities, curePotionEffects, damageArmor, damageEntity, damageShield, decreaseAirSupply, dismountEntity, dismountRidingEntity, fall, frostWalk, getAbsorptionAmount, getActiveHand, getActiveItemStack, getActivePotionEffect, getActivePotionEffects, getAge, getAIMoveSpeed, getAITarget, getAlwaysRenderNameTagForRender, getArrowCountInEntity, getAttackingEntity, getAttributeMap, getCapability, getCombatTracker, getCreatureAttribute, getEntityAttribute, getHealth, getHeldItem, getHeldItemMainhand, getHeldItemOffhand, getItemInUseCount, getItemInUseMaxCount, getJumpUpwardsMotion, getLastAttacker, getLastAttackerTime, getLastDamageSource, getLook, getLookVec, getMaxHealth, getRevengeTimer, getRNG, getRotationYawHead, getSoundPitch, getSoundVolume, getSwingProgress, getTicksElytraFlying, getTotalArmorValue, getWaterSlowDown, handleJumpLava, handleJumpWater, hasCapability, hasItemInSlot, heal, isActiveItemStackBlocking, isChild, isElytraFlying, isEntityAlive, isEntityUndead, isHandActive, isMovementBlocked, isOnLadder, isPlayer, isPlayerSleeping, isPotionActive, isPotionApplicable, jump, kill, knockBack, markPotionsDirty, onChangedPotionEffect, onDeath, onDeathUpdate, onFinishedPotionEffect, onItemPickup, onItemUseFinish, onKillCommand, onNewPotionEffect, performHurtAnimation, playEquipSound, removeActivePotionEffect, removePotionEffect, renderBrokenItemStack, resetActiveHand, resetPotionEffectMetadata, sendEndCombat, sendEnterCombat, setAbsorptionAmount, setActiveHand, setArrowCountInEntity, setBeenAttacked, setHealth, setHeldItem, setJumping, setLastAttacker, setPositionAndRotationDirect, setRenderYawOffset, setRevengeTarget, setRotationYawHead, setSprinting, shouldRiderFaceForward, stopActiveHand, swingArm, updateActiveHand, updateArmSwingProgress, updateFallState, updateItemUse, updatePotionEffects, updatePotionMetadata, updateRidden
addEntityCrashInfo, addPassenger, addTag, addToPlayerScore, addTrackingPlayer, addVelocity, applyEnchantments, applyEntityCollision, applyOrientationToEntity, applyPlayerInteraction, canBeAttackedWithItem, canBeRidden, canFitPassenger, canRenderOnFire, canRiderInteract, canTrample, canUseCommand, changeDimension, copyLocationAndAnglesFrom, createRunningParticles, dealFireDamage, decrementTimeUntilPortal, deserializeNBT, doBlockCollisions, doesEntityNotTriggerPressurePlate, dropItem, dropItemWithOffset, entityDropItem, equals, extinguish, getAdjustedHorizontalFacing, getAir, getAlwaysRenderNameTag, getBrightness, getBrightnessForRender, getCachedUniqueIdString, getCollisionBorderSize, getCollisionBoundingBox, getCollisionBox, getCommandSenderEntity, getCommandStats, getControllingPassenger, getCustomNameTag, getDataManager, getDisplayName, getDistance, getDistanceSq, getDistanceSq, getDistanceSqToCenter, getDistanceSqToEntity, getDistanceToEntity, getEntityBoundingBox, getEntityData, getEntityId, getEntityString, getEntityWorld, getEquipmentAndArmor, getExplosionResistance, getFireImmuneTicks, getFlag, getForward, getHorizontalFacing, getHoverEvent, getIsInvulnerable, getLastPortalVec, getLowestRidingEntity, getMaxInPortalTime, getMirroredYaw, getMountedYOffset, getName, getParts, getPassengers, getPersistentID, getPickedResult, getPitchYaw, getPortalCooldown, getPosition, getPositionEyes, getPositionVector, getPushReaction, getRecursivePassengers, getRecursivePassengersByType, getRenderBoundingBox, getRenderDistanceWeight, getRidingEntity, getRotatedYaw, getServer, getTags, getTeam, getTeleportDirection, getUniqueID, getVectorForRotation, getYOffset, handleWaterMovement, hasCustomName, hashCode, hasNoGravity, hitByEntity, ignoreItemEntityData, isBeingRidden, isBurning, isCreatureType, isEntityEqual, isEntityInsideOpaqueBlock, isEntityInvulnerable, isGlowing, isImmuneToExplosions, isImmuneToFire, isInLava, isInRangeToRender3d, isInRangeToRenderDist, isInsideOfMaterial, isInvisible, isInvisibleToPlayer, isInWater, isNonBoss, isOffsetPositionInLiquid, isOnSameTeam, isOnScoreboardTeam, isOutsideBorder, isPassenger, isPushedByWater, isRiding, isRidingOrBeingRiddenBy, isRidingSameEntity, isSilent, isSneaking, isSpectatedByPlayer, isSprinting, isWet, move, moveRelative, moveToBlockPosAndAngles, newDoubleNBTList, newFloatNBTList, onCollideWithPlayer, onKillEntity, onStruckByLightning, playSound, playStepSound, preparePlayerToSpawn, pushOutOfBlocks, rayTrace, readFromNBT, registerFixes, removePassenger, removePassengers, removeTag, removeTrackingPlayer, resetEntityId, resetHeight, resetPositionToBB, sendCommandFeedback, sendMessage, serializeNBT, setAir, setAlwaysRenderNameTag, setCommandStat, setCommandStats, setCustomNameTag, setDead, setDropItemsWhenDead, setEntityBoundingBox, setEntityId, setEntityInvulnerable, setFire, setFlag, setGlowing, setInvisible, setInWeb, setLocationAndAngles, setNoGravity, setOnFireFromLava, setOutsideBorder, setPortal, setPosition, setPositionAndRotation, setPositionAndUpdate, setPositionNonDirty, setRenderDistanceWeight, setRotation, setSilent, setSize, setSneaking, setUniqueId, setVelocity, setWorld, shouldDismountInWater, shouldRenderInPass, shouldRiderSit, shouldSetPosAfterLoading, spawnRunningParticles, startRiding, toString, turn, updatePassenger, verifyExplosion, writeToNBT, writeToNBTAtomically, writeToNBTOptional
protected float clientSideTailAnimation
protected float clientSideTailAnimationO
protected float clientSideTailAnimationSpeed
protected float clientSideSpikesAnimation
protected float clientSideSpikesAnimationO
protected EntityAIWander wander
public EntityGuardian(World worldIn)
protected void initEntityAI()
initEntityAI
in class EntityLiving
protected void applyEntityAttributes()
applyEntityAttributes
in class EntityMob
public static void registerFixesGuardian(DataFixer fixer)
protected PathNavigate createNavigator(World worldIn)
createNavigator
in class EntityLiving
protected void entityInit()
entityInit
in class EntityLiving
public boolean isMoving()
public int getAttackDuration()
public boolean hasTargetedEntity()
public EntityLivingBase getTargetedEntity()
public void notifyDataManagerChange(DataParameter<?> key)
notifyDataManagerChange
in class EntityLivingBase
public int getTalkInterval()
getTalkInterval
in class EntityLiving
protected SoundEvent getAmbientSound()
getAmbientSound
in class EntityLiving
protected SoundEvent getHurtSound()
getHurtSound
in class EntityMob
protected SoundEvent getDeathSound()
getDeathSound
in class EntityMob
protected boolean canTriggerWalking()
canTriggerWalking
in class Entity
public float getEyeHeight()
getEyeHeight
in class Entity
public float getBlockPathWeight(BlockPos pos)
getBlockPathWeight
in class EntityMob
public void onLivingUpdate()
onLivingUpdate
in class EntityMob
protected SoundEvent getFlopSound()
public float getTailAnimation(float p_175471_1_)
public float getSpikesAnimation(float p_175469_1_)
public float getAttackAnimationScale(float p_175477_1_)
protected ResourceLocation getLootTable()
getLootTable
in class EntityLiving
protected boolean isValidLightLevel()
isValidLightLevel
in class EntityMob
public boolean isNotColliding()
isNotColliding
in class EntityLiving
public boolean getCanSpawnHere()
getCanSpawnHere
in class EntityMob
public boolean attackEntityFrom(DamageSource source, float amount)
attackEntityFrom
in class EntityMob
public int getVerticalFaceSpeed()
getVerticalFaceSpeed
in class EntityLiving
public void moveEntityWithHeading(float strafe, float forward)
moveEntityWithHeading
in class EntityLivingBase