public class EntityAIWander extends EntityAIBase
Modifier and Type | Field and Description |
---|---|
protected EntityCreature |
entity |
protected int |
executionChance |
protected boolean |
mustUpdate |
protected double |
speed |
protected double |
xPosition |
protected double |
yPosition |
protected double |
zPosition |
Constructor and Description |
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EntityAIWander(EntityCreature creatureIn,
double speedIn) |
EntityAIWander(EntityCreature creatureIn,
double speedIn,
int chance) |
Modifier and Type | Method and Description |
---|---|
boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
protected Vec3d |
getPosition() |
void |
makeUpdate()
Makes task to bypass chance
|
void |
setExecutionChance(int newchance)
Changes task random possibility for execution
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
getMutexBits, isInterruptible, resetTask, setMutexBits, updateTask
protected final EntityCreature entity
protected double xPosition
protected double yPosition
protected double zPosition
protected final double speed
protected int executionChance
protected boolean mustUpdate
public EntityAIWander(EntityCreature creatureIn, double speedIn)
public EntityAIWander(EntityCreature creatureIn, double speedIn, int chance)
public boolean shouldExecute()
shouldExecute
in class EntityAIBase
protected Vec3d getPosition()
public boolean continueExecuting()
continueExecuting
in class EntityAIBase
public void startExecuting()
startExecuting
in class EntityAIBase
public void makeUpdate()
public void setExecutionChance(int newchance)