| Constructor and Description |
|---|
PhaseLanding(EntityDragon dragonIn) |
| Modifier and Type | Method and Description |
|---|---|
void |
doClientRenderEffects()
Generates particle effects appropriate to the phase (or sometimes sounds).
|
void |
doLocalUpdate()
Gives the phase a chance to update its status.
|
float |
getMaxRiseOrFall()
Returns the maximum amount dragon may rise or fall during this phase
|
PhaseList<PhaseLanding> |
getPhaseList() |
Vec3d |
getTargetLocation()
Returns the location the dragon is flying toward
|
float |
getYawFactor() |
void |
initPhase()
Called when this phase is set to active
|
getAdjustedDamage, getIsStationary, onCrystalDestroyed, removeAreaEffectpublic PhaseLanding(EntityDragon dragonIn)
public void doClientRenderEffects()
doClientRenderEffects in interface IPhasedoClientRenderEffects in class PhaseBasepublic void doLocalUpdate()
doLocalUpdate in interface IPhasedoLocalUpdate in class PhaseBasepublic float getMaxRiseOrFall()
getMaxRiseOrFall in interface IPhasegetMaxRiseOrFall in class PhaseBasepublic float getYawFactor()
getYawFactor in interface IPhasegetYawFactor in class PhaseBasepublic void initPhase()
public Vec3d getTargetLocation()
getTargetLocation in interface IPhasegetTargetLocation in class PhaseBasepublic PhaseList<PhaseLanding> getPhaseList()