public class EntityAIWanderAvoidWater extends EntityAIWander
entity, executionChance, mustUpdate, speed, xPosition, yPosition, zPosition| Constructor and Description |
|---|
EntityAIWanderAvoidWater(EntityCreature p_i47301_1_,
double p_i47301_2_) |
EntityAIWanderAvoidWater(EntityCreature p_i47302_1_,
double p_i47302_2_,
float p_i47302_4_) |
| Modifier and Type | Method and Description |
|---|---|
protected Vec3d |
getPosition() |
continueExecuting, makeUpdate, setExecutionChance, shouldExecute, startExecutinggetMutexBits, isInterruptible, resetTask, setMutexBits, updateTaskpublic EntityAIWanderAvoidWater(EntityCreature p_i47301_1_, double p_i47301_2_)
public EntityAIWanderAvoidWater(EntityCreature p_i47302_1_, double p_i47302_2_, float p_i47302_4_)
protected Vec3d getPosition()
getPosition in class EntityAIWander