public class EntityAITempt extends EntityAIBase
| Constructor and Description |
|---|
EntityAITempt(EntityCreature temptedEntityIn,
double speedIn,
boolean scaredByPlayerMovementIn,
java.util.Set<Item> temptItemIn) |
EntityAITempt(EntityCreature temptedEntityIn,
double speedIn,
Item temptItemIn,
boolean scaredByPlayerMovementIn) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
boolean |
isRunning() |
protected boolean |
isTempting(ItemStack stack) |
void |
resetTask()
Resets the task
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
void |
updateTask()
Updates the task
|
getMutexBits, isInterruptible, setMutexBitspublic EntityAITempt(EntityCreature temptedEntityIn, double speedIn, Item temptItemIn, boolean scaredByPlayerMovementIn)
public EntityAITempt(EntityCreature temptedEntityIn, double speedIn, boolean scaredByPlayerMovementIn, java.util.Set<Item> temptItemIn)
public boolean shouldExecute()
shouldExecute in class EntityAIBaseprotected boolean isTempting(ItemStack stack)
public boolean continueExecuting()
continueExecuting in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAIBasepublic void resetTask()
resetTask in class EntityAIBasepublic void updateTask()
updateTask in class EntityAIBasepublic boolean isRunning()
isRunning