public class EntityAITempt extends EntityAIBase
Constructor and Description |
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EntityAITempt(EntityCreature temptedEntityIn,
double speedIn,
boolean scaredByPlayerMovementIn,
java.util.Set<Item> temptItemIn) |
EntityAITempt(EntityCreature temptedEntityIn,
double speedIn,
Item temptItemIn,
boolean scaredByPlayerMovementIn) |
Modifier and Type | Method and Description |
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boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
boolean |
isRunning() |
protected boolean |
isTempting(ItemStack stack) |
void |
resetTask()
Resets the task
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
void |
updateTask()
Updates the task
|
getMutexBits, isInterruptible, setMutexBits
public EntityAITempt(EntityCreature temptedEntityIn, double speedIn, Item temptItemIn, boolean scaredByPlayerMovementIn)
public EntityAITempt(EntityCreature temptedEntityIn, double speedIn, boolean scaredByPlayerMovementIn, java.util.Set<Item> temptItemIn)
public boolean shouldExecute()
shouldExecute
in class EntityAIBase
protected boolean isTempting(ItemStack stack)
public boolean continueExecuting()
continueExecuting
in class EntityAIBase
public void startExecuting()
startExecuting
in class EntityAIBase
public void resetTask()
resetTask
in class EntityAIBase
public void updateTask()
updateTask
in class EntityAIBase
public boolean isRunning()
isRunning