public class EntityAIAvoidEntity<T extends Entity> extends EntityAIBase
| Modifier and Type | Field and Description |
|---|---|
protected T |
closestLivingEntity |
protected EntityCreature |
theEntity
The entity we are attached to
|
| Constructor and Description |
|---|
EntityAIAvoidEntity(EntityCreature theEntityIn,
java.lang.Class<T> classToAvoidIn,
<any> avoidTargetSelectorIn,
float avoidDistanceIn,
double farSpeedIn,
double nearSpeedIn) |
EntityAIAvoidEntity(EntityCreature theEntityIn,
java.lang.Class<T> classToAvoidIn,
float avoidDistanceIn,
double farSpeedIn,
double nearSpeedIn) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
void |
resetTask()
Resets the task
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
void |
updateTask()
Updates the task
|
getMutexBits, isInterruptible, setMutexBitsprotected EntityCreature theEntity
public EntityAIAvoidEntity(EntityCreature theEntityIn, java.lang.Class<T> classToAvoidIn, float avoidDistanceIn, double farSpeedIn, double nearSpeedIn)
public EntityAIAvoidEntity(EntityCreature theEntityIn, java.lang.Class<T> classToAvoidIn, <any> avoidTargetSelectorIn, float avoidDistanceIn, double farSpeedIn, double nearSpeedIn)
public boolean shouldExecute()
shouldExecute in class EntityAIBasepublic boolean continueExecuting()
continueExecuting in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAIBasepublic void resetTask()
resetTask in class EntityAIBasepublic void updateTask()
updateTask in class EntityAIBase