public class EntityAIAttackRangedBow extends EntityAIBase
Constructor and Description |
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EntityAIAttackRangedBow(AbstractSkeleton skeleton,
double speedAmplifier,
int delay,
float maxDistance) |
Modifier and Type | Method and Description |
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boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
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protected boolean |
isBowInMainhand() |
void |
resetTask()
Resets the task
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void |
setAttackCooldown(int p_189428_1_) |
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
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void |
startExecuting()
Execute a one shot task or start executing a continuous task
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void |
updateTask()
Updates the task
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getMutexBits, isInterruptible, setMutexBits
public EntityAIAttackRangedBow(AbstractSkeleton skeleton, double speedAmplifier, int delay, float maxDistance)
public void setAttackCooldown(int p_189428_1_)
public boolean shouldExecute()
shouldExecute
in class EntityAIBase
protected boolean isBowInMainhand()
public boolean continueExecuting()
continueExecuting
in class EntityAIBase
public void startExecuting()
startExecuting
in class EntityAIBase
public void resetTask()
resetTask
in class EntityAIBase
public void updateTask()
updateTask
in class EntityAIBase