public class RenderWolf extends RenderLiving<EntityWolf>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarker
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
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RenderWolf(RenderManager p_i47187_1_) |
Modifier and Type | Method and Description |
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void |
doRender(EntityWolf entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks)
Renders the desired
T type Entity. |
protected ResourceLocation |
getEntityTexture(EntityWolf entity)
Returns the location of an entity's texture.
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protected float |
handleRotationFloat(EntityWolf livingBase,
float partialTicks)
Defines what float the third param in setRotationAngles of ModelBase is
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canRenderName, renderLeash, setLightmap, shouldRender
addLayer, applyRotations, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, interpolateRotation, prepareScale, preRenderCallback, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines
public RenderWolf(RenderManager p_i47187_1_)
protected float handleRotationFloat(EntityWolf livingBase, float partialTicks)
handleRotationFloat
in class RenderLivingBase<EntityWolf>
public void doRender(EntityWolf entity, double x, double y, double z, float entityYaw, float partialTicks)
T
type Entity.doRender
in class RenderLiving<EntityWolf>
protected ResourceLocation getEntityTexture(EntityWolf entity)
getEntityTexture
in class Render<EntityWolf>