public class RenderWitherSkeleton extends RenderSkeleton
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarker
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
---|
RenderWitherSkeleton(RenderManager p_i47188_1_) |
Modifier and Type | Method and Description |
---|---|
protected ResourceLocation |
getEntityTexture(AbstractSkeleton entity)
Returns the location of an entity's texture.
|
protected void |
preRenderCallback(AbstractSkeleton entitylivingbaseIn,
float partialTickTime)
Allows the render to do state modifications necessary before the model is rendered.
|
transformHeldFull3DItemLayer
canRenderName, doRender, renderLeash, setLightmap, shouldRender
addLayer, applyRotations, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, prepareScale, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines
public RenderWitherSkeleton(RenderManager p_i47188_1_)
protected ResourceLocation getEntityTexture(AbstractSkeleton entity)
getEntityTexture
in class RenderSkeleton
protected void preRenderCallback(AbstractSkeleton entitylivingbaseIn, float partialTickTime)
preRenderCallback
in class RenderLivingBase<AbstractSkeleton>