public class RenderArmorStand extends RenderLivingBase<EntityArmorStand>
| Modifier and Type | Field and Description |
|---|---|
static ResourceLocation |
TEXTURE_ARMOR_STAND
A constant instance of the armor stand texture, wrapped inside a ResourceLocation wrapper.
|
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description |
|---|
RenderArmorStand(RenderManager manager) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
applyRotations(EntityArmorStand entityLiving,
float p_77043_2_,
float p_77043_3_,
float partialTicks) |
protected boolean |
canRenderName(EntityArmorStand entity) |
void |
doRender(EntityArmorStand entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks)
Renders the desired
T type Entity. |
protected ResourceLocation |
getEntityTexture(EntityArmorStand entity)
Returns the location of an entity's texture.
|
ModelArmorStand |
getMainModel() |
addLayer, getColorMultiplier, getDeathMaxRotation, getSwingProgress, handleRotationFloat, interpolateRotation, prepareScale, preRenderCallback, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines, shouldRenderpublic static final ResourceLocation TEXTURE_ARMOR_STAND
public RenderArmorStand(RenderManager manager)
protected ResourceLocation getEntityTexture(EntityArmorStand entity)
getEntityTexture in class Render<EntityArmorStand>public ModelArmorStand getMainModel()
getMainModel in class RenderLivingBase<EntityArmorStand>protected void applyRotations(EntityArmorStand entityLiving, float p_77043_2_, float p_77043_3_, float partialTicks)
applyRotations in class RenderLivingBase<EntityArmorStand>protected boolean canRenderName(EntityArmorStand entity)
canRenderName in class RenderLivingBase<EntityArmorStand>public void doRender(EntityArmorStand entity, double x, double y, double z, float entityYaw, float partialTicks)
T type Entity.doRender in class RenderLivingBase<EntityArmorStand>