public class ModelArmorStand extends ModelArmorStandArmor
ModelBiped.ArmPose| Modifier and Type | Field and Description |
|---|---|
ModelRenderer |
standBase |
ModelRenderer |
standLeftSide |
ModelRenderer |
standRightSide |
ModelRenderer |
standWaist |
bipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, isSneak, leftArmPose, rightArmPoseboxList, isChild, isRiding, swingProgress, textureHeight, textureWidth| Constructor and Description |
|---|
ModelArmorStand() |
ModelArmorStand(float modelSize) |
| Modifier and Type | Method and Description |
|---|---|
void |
postRenderArm(float scale,
EnumHandSide side) |
void |
render(Entity entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scale)
Sets the models various rotation angles then renders the model.
|
void |
setRotationAngles(float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scaleFactor,
Entity entityIn)
Sets the model's various rotation angles.
|
getArmForSide, getMainHand, setInvisible, setModelAttributescopyModelAngles, getRandomModelBox, getTextureOffset, setLivingAnimations, setTextureOffsetpublic ModelRenderer standRightSide
public ModelRenderer standLeftSide
public ModelRenderer standWaist
public ModelRenderer standBase
public ModelArmorStand()
public ModelArmorStand(float modelSize)
public void setRotationAngles(float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scaleFactor,
Entity entityIn)
setRotationAngles in class ModelArmorStandArmorpublic void render(Entity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scale)
render in class ModelBipedpublic void postRenderArm(float scale,
EnumHandSide side)
postRenderArm in class ModelBiped