public class ModelSheep2 extends ModelQuadruped
body, childYOffset, childZOffset, head, leg1, leg2, leg3, leg4
boxList, isChild, isRiding, swingProgress, textureHeight, textureWidth
Constructor and Description |
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ModelSheep2() |
Modifier and Type | Method and Description |
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void |
setLivingAnimations(EntityLivingBase entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTickTime)
Used for easily adding entity-dependent animations.
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void |
setRotationAngles(float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scaleFactor,
Entity entityIn)
Sets the model's various rotation angles.
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render
copyModelAngles, getRandomModelBox, getTextureOffset, setModelAttributes, setTextureOffset
public void setLivingAnimations(EntityLivingBase entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTickTime)
setLivingAnimations
in class ModelBase
public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn)
setRotationAngles
in class ModelQuadruped