public class ModelSheep1 extends ModelQuadruped
body, childYOffset, childZOffset, head, leg1, leg2, leg3, leg4boxList, isChild, isRiding, swingProgress, textureHeight, textureWidth| Constructor and Description |
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ModelSheep1() |
| Modifier and Type | Method and Description |
|---|---|
void |
setLivingAnimations(EntityLivingBase entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTickTime)
Used for easily adding entity-dependent animations.
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void |
setRotationAngles(float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scaleFactor,
Entity entityIn)
Sets the model's various rotation angles.
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rendercopyModelAngles, getRandomModelBox, getTextureOffset, setModelAttributes, setTextureOffsetpublic void setLivingAnimations(EntityLivingBase entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTickTime)
setLivingAnimations in class ModelBasepublic void setRotationAngles(float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scaleFactor,
Entity entityIn)
setRotationAngles in class ModelQuadruped