public class BlockSnow extends Block
Block.EnumOffsetTypeIForgeRegistryEntry.Impl<T extends IForgeRegistryEntry<T>>| Modifier and Type | Field and Description |
|---|---|
static PropertyInteger |
LAYERS |
protected static AxisAlignedBB[] |
SNOW_AABB |
BLOCK_STATE_IDS, blockHardness, blockMapColor, blockMaterial, blockParticleGravity, blockResistance, blockSoundType, blockState, capturedDrops, captureDrops, enableStats, FULL_BLOCK_AABB, fullBlock, harvesters, isBlockContainer, lightOpacity, lightValue, needsRandomTick, NULL_AABB, RANDOM, REGISTRY, slipperiness, translucent, useNeighborBrightnessdelegate| Modifier | Constructor and Description |
|---|---|
protected |
BlockSnow() |
| Modifier and Type | Method and Description |
|---|---|
boolean |
canPlaceBlockAt(World worldIn,
BlockPos pos) |
protected BlockStateContainer |
createBlockState() |
AxisAlignedBB |
getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
Item |
getItemDropped(IBlockState state,
java.util.Random rand,
int fortune)
Get the Item that this Block should drop when harvested.
|
int |
getMetaFromState(IBlockState state)
Convert the BlockState into the correct metadata value
|
IBlockState |
getStateFromMeta(int meta)
Convert the given metadata into a BlockState for this Block
|
void |
harvestBlock(World worldIn,
EntityPlayer player,
BlockPos pos,
IBlockState state,
TileEntity te,
ItemStack stack) |
boolean |
isFullCube(IBlockState state) |
boolean |
isFullyOpaque(IBlockState state)
Checks if an IBlockState represents a block that is opaque and a full cube.
|
boolean |
isOpaqueCube(IBlockState state)
Used to determine ambient occlusion and culling when rebuilding chunks for render
|
boolean |
isPassable(IBlockAccess worldIn,
BlockPos pos) |
boolean |
isReplaceable(IBlockAccess worldIn,
BlockPos pos)
Whether this Block can be replaced directly by other blocks (true for e.g.
|
void |
neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos)
Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor
change.
|
int |
quantityDropped(IBlockState state,
int fortune,
java.util.Random random)
State and fortune sensitive version, this replaces the old (int meta, Random rand)
version in 1.1.
|
int |
quantityDropped(java.util.Random random)
Returns the quantity of items to drop on block destruction.
|
boolean |
shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
void |
updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
addCollisionBoxToList, addCollisionBoxToList, addDestroyEffects, addHitEffects, addInformation, addLandingEffects, beginLeavesDecay, breakBlock, canBeConnectedTo, canBeReplacedByLeaves, canCollideCheck, canConnectRedstone, canCreatureSpawn, canDropFromExplosion, canEntityDestroy, canEntitySpawn, canHarvestBlock, canPlaceBlockOnSide, canPlaceTorchOnTop, canProvidePower, canRenderInLayer, canSilkHarvest, canSilkHarvest, canSpawnInBlock, canSustainLeaves, canSustainPlant, captureDrops, causesSuffocation, collisionRayTrace, createTileEntity, damageDropped, disableStats, doesSideBlockRendering, dropBlockAsItem, dropBlockAsItemWithChance, dropXpOnBlockBreak, eventReceived, fillWithRain, getActualState, getAiPathNodeType, getAmbientOcclusionLightValue, getBeaconColorMultiplier, getBedDirection, getBedSpawnPosition, getBlockById, getBlockFromItem, getBlockFromName, getBlockHardness, getBlockLayer, getBlockState, getComparatorInputOverride, getCreativeTabToDisplayOn, getDefaultState, getDrops, getEnableStats, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getExplosionResistance, getExtendedState, getFireSpreadSpeed, getFlammability, getHarvestLevel, getHarvestTool, getIdFromBlock, getItem, getLightOpacity, getLightOpacity, getLightValue, getLightValue, getLocalizedName, getMapColor, getMaterial, getMobilityFlag, getOffset, getOffsetType, getPackedLightmapCoords, getPickBlock, getPlayerRelativeBlockHardness, getRenderType, getSelectedBoundingBox, getSilkTouchDrop, getSoundType, getSoundType, getStateById, getStateForPlacement, getStateForPlacement, getStateId, getStrongPower, getSubBlocks, getTickRandomly, getUnlocalizedName, getUseNeighborBrightness, getValidRotations, getWeakChanges, getWeakPower, hasComparatorInputOverride, hasCustomBreakingProgress, hasTileEntity, hasTileEntity, isAABBInsideMaterial, isAir, isAssociatedBlock, isBeaconBase, isBed, isBedFoot, isBlockNormalCube, isBlockSolid, isBurning, isCollidable, isEntityInsideMaterial, isEqualTo, isFertile, isFireSource, isFlammable, isFoliage, isFullBlock, isLadder, isLeaves, isNormalCube, isNormalCube, isReplaceableOreGen, isSideSolid, isToolEffective, isTranslucent, isWood, modifyAcceleration, observedNeighborChange, onBlockActivated, onBlockAdded, onBlockClicked, onBlockDestroyedByExplosion, onBlockDestroyedByPlayer, onBlockExploded, onBlockHarvested, onBlockPlacedBy, onEntityCollidedWithBlock, onEntityWalk, onFallenUpon, onLanded, onNeighborChange, onPlantGrow, quantityDroppedWithBonus, randomDisplayTick, randomTick, rayTrace, recolorBlock, registerBlocks, removedByPlayer, requiresUpdates, rotateBlock, setBedOccupied, setBlockUnbreakable, setCreativeTab, setDefaultState, setHardness, setHarvestLevel, setHarvestLevel, setLightLevel, setLightOpacity, setResistance, setSoundType, setTickRandomly, setUnlocalizedName, shouldCheckWeakPower, spawnAsEntity, tickRate, toString, withMirror, withRotationgetRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryNamepublic static final PropertyInteger LAYERS
protected static final AxisAlignedBB[] SNOW_AABB
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
getBoundingBox in class Blockpublic boolean isPassable(IBlockAccess worldIn, BlockPos pos)
isPassable in class Blockpublic boolean isFullyOpaque(IBlockState state)
isFullyOpaque in class Blockpublic AxisAlignedBB getCollisionBoundingBox(IBlockState blockState, IBlockAccess worldIn, BlockPos pos)
getCollisionBoundingBox in class Blockpublic boolean isOpaqueCube(IBlockState state)
isOpaqueCube in class Blockpublic boolean isFullCube(IBlockState state)
isFullCube in class Blockpublic boolean canPlaceBlockAt(World worldIn, BlockPos pos)
canPlaceBlockAt in class Blockpublic void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos)
neighborChanged in class Blockpublic void harvestBlock(World worldIn, EntityPlayer player, BlockPos pos, IBlockState state, TileEntity te, ItemStack stack)
harvestBlock in class Blockpublic Item getItemDropped(IBlockState state, java.util.Random rand, int fortune)
getItemDropped in class Blockpublic int quantityDropped(java.util.Random random)
quantityDropped in class Blockpublic void updateTick(World worldIn, BlockPos pos, IBlockState state, java.util.Random rand)
updateTick in class Blockpublic boolean shouldSideBeRendered(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side)
shouldSideBeRendered in class Blockpublic IBlockState getStateFromMeta(int meta)
getStateFromMeta in class Blockpublic boolean isReplaceable(IBlockAccess worldIn, BlockPos pos)
isReplaceable in class Blockpublic int getMetaFromState(IBlockState state)
getMetaFromState in class Blockpublic int quantityDropped(IBlockState state, int fortune, java.util.Random random)
BlockquantityDropped in class Blockstate - Current statefortune - Current item fortune levelrandom - Random number generatorprotected BlockStateContainer createBlockState()
createBlockState in class Block