public class BlockDoor extends Block
Modifier and Type | Class and Description |
---|---|
static class |
BlockDoor.EnumDoorHalf |
static class |
BlockDoor.EnumHingePosition |
Block.EnumOffsetType
IForgeRegistryEntry.Impl<T extends IForgeRegistryEntry<T>>
Modifier and Type | Field and Description |
---|---|
protected static AxisAlignedBB |
EAST_AABB |
static PropertyDirection |
FACING |
static PropertyEnum<BlockDoor.EnumDoorHalf> |
HALF |
static PropertyEnum<BlockDoor.EnumHingePosition> |
HINGE |
protected static AxisAlignedBB |
NORTH_AABB |
static PropertyBool |
OPEN |
static PropertyBool |
POWERED |
protected static AxisAlignedBB |
SOUTH_AABB |
protected static AxisAlignedBB |
WEST_AABB |
BLOCK_STATE_IDS, blockHardness, blockMapColor, blockMaterial, blockParticleGravity, blockResistance, blockSoundType, blockState, capturedDrops, captureDrops, enableStats, FULL_BLOCK_AABB, fullBlock, harvesters, isBlockContainer, lightOpacity, lightValue, needsRandomTick, NULL_AABB, RANDOM, REGISTRY, slipperiness, translucent, useNeighborBrightness
delegate
Modifier | Constructor and Description |
---|---|
protected |
BlockDoor(Material materialIn) |
Modifier and Type | Method and Description |
---|---|
boolean |
canPlaceBlockAt(World worldIn,
BlockPos pos) |
static int |
combineMetadata(IBlockAccess worldIn,
BlockPos pos) |
protected BlockStateContainer |
createBlockState() |
IBlockState |
getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos)
Get the actual Block state of this Block at the given position.
|
BlockRenderLayer |
getBlockLayer() |
AxisAlignedBB |
getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
static EnumFacing |
getFacing(IBlockAccess worldIn,
BlockPos pos) |
static EnumFacing |
getFacing(int combinedMeta) |
ItemStack |
getItem(World worldIn,
BlockPos pos,
IBlockState state) |
Item |
getItemDropped(IBlockState state,
java.util.Random rand,
int fortune)
Get the Item that this Block should drop when harvested.
|
java.lang.String |
getLocalizedName()
Gets the localized name of this block.
|
MapColor |
getMapColor(IBlockState state)
Get the MapColor for this Block and the given BlockState
|
int |
getMetaFromState(IBlockState state)
Convert the BlockState into the correct metadata value
|
EnumPushReaction |
getMobilityFlag(IBlockState state) |
IBlockState |
getStateFromMeta(int meta)
Convert the given metadata into a BlockState for this Block
|
boolean |
isFullCube(IBlockState state) |
boolean |
isOpaqueCube(IBlockState state)
Used to determine ambient occlusion and culling when rebuilding chunks for render
|
static boolean |
isOpen(IBlockAccess worldIn,
BlockPos pos) |
protected static boolean |
isOpen(int combinedMeta) |
boolean |
isPassable(IBlockAccess worldIn,
BlockPos pos) |
protected static boolean |
isTop(int meta) |
void |
neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos)
Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor
change.
|
boolean |
onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ)
Called when the block is right clicked by a player.
|
void |
onBlockHarvested(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer player) |
protected static int |
removeHalfBit(int meta) |
void |
toggleDoor(World worldIn,
BlockPos pos,
boolean open) |
IBlockState |
withMirror(IBlockState state,
Mirror mirrorIn)
Returns the blockstate with the given mirror of the passed blockstate.
|
IBlockState |
withRotation(IBlockState state,
Rotation rot)
Returns the blockstate with the given rotation from the passed blockstate.
|
addCollisionBoxToList, addCollisionBoxToList, addDestroyEffects, addHitEffects, addInformation, addLandingEffects, beginLeavesDecay, breakBlock, canBeConnectedTo, canBeReplacedByLeaves, canCollideCheck, canConnectRedstone, canCreatureSpawn, canDropFromExplosion, canEntityDestroy, canEntitySpawn, canHarvestBlock, canPlaceBlockOnSide, canPlaceTorchOnTop, canProvidePower, canRenderInLayer, canSilkHarvest, canSilkHarvest, canSpawnInBlock, canSustainLeaves, canSustainPlant, captureDrops, causesSuffocation, collisionRayTrace, createTileEntity, damageDropped, disableStats, doesSideBlockRendering, dropBlockAsItem, dropBlockAsItemWithChance, dropXpOnBlockBreak, eventReceived, fillWithRain, getAiPathNodeType, getAmbientOcclusionLightValue, getBeaconColorMultiplier, getBedDirection, getBedSpawnPosition, getBlockById, getBlockFromItem, getBlockFromName, getBlockHardness, getBlockState, getCollisionBoundingBox, getComparatorInputOverride, getCreativeTabToDisplayOn, getDefaultState, getDrops, getEnableStats, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getExplosionResistance, getExtendedState, getFireSpreadSpeed, getFlammability, getHarvestLevel, getHarvestTool, getIdFromBlock, getLightOpacity, getLightOpacity, getLightValue, getLightValue, getMaterial, getOffset, getOffsetType, getPackedLightmapCoords, getPickBlock, getPlayerRelativeBlockHardness, getRenderType, getSelectedBoundingBox, getSilkTouchDrop, getSoundType, getSoundType, getStateById, getStateForPlacement, getStateForPlacement, getStateId, getStrongPower, getSubBlocks, getTickRandomly, getUnlocalizedName, getUseNeighborBrightness, getValidRotations, getWeakChanges, getWeakPower, harvestBlock, hasComparatorInputOverride, hasCustomBreakingProgress, hasTileEntity, hasTileEntity, isAABBInsideMaterial, isAir, isAssociatedBlock, isBeaconBase, isBed, isBedFoot, isBlockNormalCube, isBlockSolid, isBurning, isCollidable, isEntityInsideMaterial, isEqualTo, isFertile, isFireSource, isFlammable, isFoliage, isFullBlock, isFullyOpaque, isLadder, isLeaves, isNormalCube, isNormalCube, isReplaceable, isReplaceableOreGen, isSideSolid, isToolEffective, isTranslucent, isWood, modifyAcceleration, observedNeighborChange, onBlockAdded, onBlockClicked, onBlockDestroyedByExplosion, onBlockDestroyedByPlayer, onBlockExploded, onBlockPlacedBy, onEntityCollidedWithBlock, onEntityWalk, onFallenUpon, onLanded, onNeighborChange, onPlantGrow, quantityDropped, quantityDropped, quantityDroppedWithBonus, randomDisplayTick, randomTick, rayTrace, recolorBlock, registerBlocks, removedByPlayer, requiresUpdates, rotateBlock, setBedOccupied, setBlockUnbreakable, setCreativeTab, setDefaultState, setHardness, setHarvestLevel, setHarvestLevel, setLightLevel, setLightOpacity, setResistance, setSoundType, setTickRandomly, setUnlocalizedName, shouldCheckWeakPower, shouldSideBeRendered, spawnAsEntity, tickRate, toString, updateTick
getRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryName
public static final PropertyDirection FACING
public static final PropertyBool OPEN
public static final PropertyEnum<BlockDoor.EnumHingePosition> HINGE
public static final PropertyBool POWERED
public static final PropertyEnum<BlockDoor.EnumDoorHalf> HALF
protected static final AxisAlignedBB SOUTH_AABB
protected static final AxisAlignedBB NORTH_AABB
protected static final AxisAlignedBB WEST_AABB
protected static final AxisAlignedBB EAST_AABB
protected BlockDoor(Material materialIn)
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
getBoundingBox
in class Block
public java.lang.String getLocalizedName()
getLocalizedName
in class Block
public boolean isOpaqueCube(IBlockState state)
isOpaqueCube
in class Block
public boolean isPassable(IBlockAccess worldIn, BlockPos pos)
isPassable
in class Block
public boolean isFullCube(IBlockState state)
isFullCube
in class Block
public MapColor getMapColor(IBlockState state)
getMapColor
in class Block
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
onBlockActivated
in class Block
public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos)
neighborChanged
in class Block
public Item getItemDropped(IBlockState state, java.util.Random rand, int fortune)
getItemDropped
in class Block
public boolean canPlaceBlockAt(World worldIn, BlockPos pos)
canPlaceBlockAt
in class Block
public EnumPushReaction getMobilityFlag(IBlockState state)
getMobilityFlag
in class Block
public static int combineMetadata(IBlockAccess worldIn, BlockPos pos)
public ItemStack getItem(World worldIn, BlockPos pos, IBlockState state)
public void onBlockHarvested(World worldIn, BlockPos pos, IBlockState state, EntityPlayer player)
onBlockHarvested
in class Block
public BlockRenderLayer getBlockLayer()
getBlockLayer
in class Block
public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos)
getActualState
in class Block
public IBlockState withRotation(IBlockState state, Rotation rot)
withRotation
in class Block
public IBlockState withMirror(IBlockState state, Mirror mirrorIn)
withMirror
in class Block
public IBlockState getStateFromMeta(int meta)
getStateFromMeta
in class Block
public int getMetaFromState(IBlockState state)
getMetaFromState
in class Block
protected static int removeHalfBit(int meta)
public static boolean isOpen(IBlockAccess worldIn, BlockPos pos)
public static EnumFacing getFacing(IBlockAccess worldIn, BlockPos pos)
public static EnumFacing getFacing(int combinedMeta)
protected static boolean isOpen(int combinedMeta)
protected static boolean isTop(int meta)
protected BlockStateContainer createBlockState()
createBlockState
in class Block