public class BlockBed extends BlockHorizontal
| Modifier and Type | Class and Description |
|---|---|
static class |
BlockBed.EnumPartType |
Block.EnumOffsetTypeIForgeRegistryEntry.Impl<T extends IForgeRegistryEntry<T>>| Modifier and Type | Field and Description |
|---|---|
protected static AxisAlignedBB |
BED_AABB |
static PropertyBool |
OCCUPIED |
static PropertyEnum<BlockBed.EnumPartType> |
PART |
FACINGBLOCK_STATE_IDS, blockHardness, blockMapColor, blockMaterial, blockParticleGravity, blockResistance, blockSoundType, blockState, capturedDrops, captureDrops, enableStats, FULL_BLOCK_AABB, fullBlock, harvesters, isBlockContainer, lightOpacity, lightValue, needsRandomTick, NULL_AABB, RANDOM, REGISTRY, slipperiness, translucent, useNeighborBrightnessdelegate| Constructor and Description |
|---|
BlockBed() |
| Modifier and Type | Method and Description |
|---|---|
protected BlockStateContainer |
createBlockState() |
void |
dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune)
Spawns this Block's drops into the World as EntityItems.
|
IBlockState |
getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos)
Get the actual Block state of this Block at the given position.
|
BlockRenderLayer |
getBlockLayer() |
AxisAlignedBB |
getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
ItemStack |
getItem(World worldIn,
BlockPos pos,
IBlockState state) |
Item |
getItemDropped(IBlockState state,
java.util.Random rand,
int fortune)
Get the Item that this Block should drop when harvested.
|
int |
getMetaFromState(IBlockState state)
Convert the BlockState into the correct metadata value
|
EnumPushReaction |
getMobilityFlag(IBlockState state) |
static BlockPos |
getSafeExitLocation(World worldIn,
BlockPos pos,
int tries)
Returns a safe BlockPos to disembark the bed
|
IBlockState |
getStateFromMeta(int meta)
Convert the given metadata into a BlockState for this Block
|
protected static boolean |
hasRoomForPlayer(World worldIn,
BlockPos pos) |
boolean |
isFullCube(IBlockState state) |
boolean |
isOpaqueCube(IBlockState state)
Used to determine ambient occlusion and culling when rebuilding chunks for render
|
void |
neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos)
Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor
change.
|
boolean |
onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ)
Called when the block is right clicked by a player.
|
void |
onBlockHarvested(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer player) |
IBlockState |
withMirror(IBlockState state,
Mirror mirrorIn)
Returns the blockstate with the given mirror of the passed blockstate.
|
IBlockState |
withRotation(IBlockState state,
Rotation rot)
Returns the blockstate with the given rotation from the passed blockstate.
|
addCollisionBoxToList, addCollisionBoxToList, addDestroyEffects, addHitEffects, addInformation, addLandingEffects, beginLeavesDecay, breakBlock, canBeConnectedTo, canBeReplacedByLeaves, canCollideCheck, canConnectRedstone, canCreatureSpawn, canDropFromExplosion, canEntityDestroy, canEntitySpawn, canHarvestBlock, canPlaceBlockAt, canPlaceBlockOnSide, canPlaceTorchOnTop, canProvidePower, canRenderInLayer, canSilkHarvest, canSilkHarvest, canSpawnInBlock, canSustainLeaves, canSustainPlant, captureDrops, causesSuffocation, collisionRayTrace, createTileEntity, damageDropped, disableStats, doesSideBlockRendering, dropBlockAsItem, dropXpOnBlockBreak, eventReceived, fillWithRain, getAiPathNodeType, getAmbientOcclusionLightValue, getBeaconColorMultiplier, getBedDirection, getBedSpawnPosition, getBlockById, getBlockFromItem, getBlockFromName, getBlockHardness, getBlockState, getCollisionBoundingBox, getComparatorInputOverride, getCreativeTabToDisplayOn, getDefaultState, getDrops, getEnableStats, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getExplosionResistance, getExtendedState, getFireSpreadSpeed, getFlammability, getHarvestLevel, getHarvestTool, getIdFromBlock, getLightOpacity, getLightOpacity, getLightValue, getLightValue, getLocalizedName, getMapColor, getMaterial, getOffset, getOffsetType, getPackedLightmapCoords, getPickBlock, getPlayerRelativeBlockHardness, getRenderType, getSelectedBoundingBox, getSilkTouchDrop, getSoundType, getSoundType, getStateById, getStateForPlacement, getStateForPlacement, getStateId, getStrongPower, getSubBlocks, getTickRandomly, getUnlocalizedName, getUseNeighborBrightness, getValidRotations, getWeakChanges, getWeakPower, harvestBlock, hasComparatorInputOverride, hasCustomBreakingProgress, hasTileEntity, hasTileEntity, isAABBInsideMaterial, isAir, isAssociatedBlock, isBeaconBase, isBed, isBedFoot, isBlockNormalCube, isBlockSolid, isBurning, isCollidable, isEntityInsideMaterial, isEqualTo, isFertile, isFireSource, isFlammable, isFoliage, isFullBlock, isFullyOpaque, isLadder, isLeaves, isNormalCube, isNormalCube, isPassable, isReplaceable, isReplaceableOreGen, isSideSolid, isToolEffective, isTranslucent, isWood, modifyAcceleration, observedNeighborChange, onBlockAdded, onBlockClicked, onBlockDestroyedByExplosion, onBlockDestroyedByPlayer, onBlockExploded, onBlockPlacedBy, onEntityCollidedWithBlock, onEntityWalk, onFallenUpon, onLanded, onNeighborChange, onPlantGrow, quantityDropped, quantityDropped, quantityDroppedWithBonus, randomDisplayTick, randomTick, rayTrace, recolorBlock, registerBlocks, removedByPlayer, requiresUpdates, rotateBlock, setBedOccupied, setBlockUnbreakable, setCreativeTab, setDefaultState, setHardness, setHarvestLevel, setHarvestLevel, setLightLevel, setLightOpacity, setResistance, setSoundType, setTickRandomly, setUnlocalizedName, shouldCheckWeakPower, shouldSideBeRendered, spawnAsEntity, tickRate, toString, updateTickgetRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryNamepublic static final PropertyEnum<BlockBed.EnumPartType> PART
public static final PropertyBool OCCUPIED
protected static final AxisAlignedBB BED_AABB
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
onBlockActivated in class Blockpublic boolean isFullCube(IBlockState state)
isFullCube in class Blockpublic boolean isOpaqueCube(IBlockState state)
isOpaqueCube in class Blockpublic void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos)
neighborChanged in class Blockpublic Item getItemDropped(IBlockState state, java.util.Random rand, int fortune)
getItemDropped in class Blockpublic AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
getBoundingBox in class Blockpublic static BlockPos getSafeExitLocation(World worldIn, BlockPos pos, int tries)
public void dropBlockAsItemWithChance(World worldIn, BlockPos pos, IBlockState state, float chance, int fortune)
dropBlockAsItemWithChance in class Blockpublic EnumPushReaction getMobilityFlag(IBlockState state)
getMobilityFlag in class Blockpublic BlockRenderLayer getBlockLayer()
getBlockLayer in class Blockpublic ItemStack getItem(World worldIn, BlockPos pos, IBlockState state)
public void onBlockHarvested(World worldIn, BlockPos pos, IBlockState state, EntityPlayer player)
onBlockHarvested in class Blockpublic IBlockState getStateFromMeta(int meta)
getStateFromMeta in class Blockpublic IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos)
getActualState in class Blockpublic IBlockState withRotation(IBlockState state, Rotation rot)
withRotation in class Blockpublic IBlockState withMirror(IBlockState state, Mirror mirrorIn)
withMirror in class Blockpublic int getMetaFromState(IBlockState state)
getMetaFromState in class Blockprotected BlockStateContainer createBlockState()
createBlockState in class Block