| Interface | Description |
|---|---|
| IEntityAdditionalSpawnData |
A interface for Entities that need extra information to be communicated
between the server and client when they are spawned.
|
| IThrowableEntity |
This interface should be implemented by an Entity that can be 'thrown', like snowballs.
|
| VillagerRegistry.IVillageCreationHandler |
Allow access to the
StructureVillagePieces array controlling new village
creation so you can insert your own new village pieces |
| Class | Description |
|---|---|
| EntityEntry | |
| EntityEntryBuilder<E extends Entity> |
An entity registry entry builder.
|
| EntityRegistry | |
| ForgeRegistries |
A class that exposes static references to all vanilla and Forge registries.
|
| GameRegistry | |
| VillagerRegistry |
Registry for villager trading control
|
| VillagerRegistry.VillagerCareer | |
| VillagerRegistry.VillagerProfession |
| Enum | Description |
|---|---|
| ItemStackHolderInjector |
| Exception | Description |
|---|---|
| ExistingSubstitutionException |
| Annotation Type | Description |
|---|---|
| GameRegistry.ItemStackHolder |
ItemStackHolder can be used to automatically populate public static final fields with
ItemStack instances, referring a specific item, potentially configured with NBT. |
| GameRegistry.ObjectHolder |
ObjectHolder can be used to automatically populate public static final fields with entries
from the registry.
|