public class BiomeTaiga extends Biome
| Modifier and Type | Class and Description |
|---|---|
static class |
BiomeTaiga.Type |
Biome.BiomeProperties, Biome.FlowerEntry, Biome.SpawnListEntry, Biome.TempCategoryIForgeRegistryEntry.Impl<T extends IForgeRegistryEntry<T>>AIR, BEDROCK, BIG_TREE_FEATURE, decorator, DOUBLE_PLANT_GENERATOR, fillerBlock, flowers, GRASS_COLOR_NOISE, GRAVEL, ICE, modSpawnableLists, MUTATION_TO_BASE_ID_MAP, RED_SANDSTONE, REGISTRY, SANDSTONE, spawnableCaveCreatureList, spawnableCreatureList, spawnableMonsterList, spawnableWaterCreatureList, STONE, SWAMP_FEATURE, TEMPERATURE_NOISE, topBlock, TREE_FEATURE, WATERdelegate| Constructor and Description |
|---|
BiomeTaiga(BiomeTaiga.Type typeIn,
Biome.BiomeProperties properties) |
| Modifier and Type | Method and Description |
|---|---|
void |
decorate(World worldIn,
java.util.Random rand,
BlockPos pos) |
void |
genTerrainBlocks(World worldIn,
java.util.Random rand,
ChunkPrimer chunkPrimerIn,
int x,
int z,
double noiseVal) |
WorldGenAbstractTree |
getRandomTreeFeature(java.util.Random rand) |
WorldGenerator |
getRandomWorldGenForGrass(java.util.Random rand)
Gets a WorldGen appropriate for this biome.
|
addDefaultFlowers, addFlower, canRain, createBiomeDecorator, generateBiomeTerrain, getBaseHeight, getBiome, getBiome, getBiomeClass, getBiomeForId, getBiomeName, getDefaultTemperature, getEnableSnow, getFoliageColorAtPos, getGrassColorAtPos, getHeightVariation, getIdForBiome, getModdedBiomeDecorator, getModdedBiomeFoliageColor, getModdedBiomeGrassColor, getMutationForBiome, getRainfall, getSkyColorByTemp, getSpawnableList, getSpawningChance, getTempCategory, getTemperature, getWaterColor, getWaterColorMultiplier, ignorePlayerSpawnSuitability, isHighHumidity, isMutation, isSnowyBiome, pickRandomFlower, plantFlower, registerBiome, registerBiomesgetRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryNamepublic BiomeTaiga(BiomeTaiga.Type typeIn, Biome.BiomeProperties properties)
public WorldGenAbstractTree getRandomTreeFeature(java.util.Random rand)
getRandomTreeFeature in class Biomepublic WorldGenerator getRandomWorldGenForGrass(java.util.Random rand)
getRandomWorldGenForGrass in class Biomepublic void genTerrainBlocks(World worldIn, java.util.Random rand, ChunkPrimer chunkPrimerIn, int x, int z, double noiseVal)
genTerrainBlocks in class Biome