public class WorldServer extends World implements IThreadListener
| Modifier and Type | Field and Description |
|---|---|
java.util.List<Teleporter> |
customTeleporters |
boolean |
disableLevelSaving
Whether level saving is disabled or not
|
protected java.util.Set<ChunkPos> |
doneChunks
Stores the recently processed (lighting) chunks
|
protected VillageSiege |
villageSiege |
advancementManager, captureBlockSnapshots, capturedBlockSnapshots, chunkProvider, DIST_HASH_MAGIC, entitiesById, eventListeners, findingSpawnPoint, functionManager, isRemote, loadedEntityList, loadedTileEntityList, lootTable, mapStorage, MAX_ENTITY_RADIUS, pathListener, perWorldStorage, playerEntities, prevRainingStrength, prevThunderingStrength, profiler, provider, rainingStrength, rand, restoringBlockSnapshots, saveHandler, scheduledUpdatesAreImmediate, spawnHostileMobs, spawnPeacefulMobs, thunderingStrength, tickableTileEntities, unloadedEntityList, updateLCG, villageCollection, weatherEffects, worldInfo, worldScoreboard| Constructor and Description |
|---|
WorldServer(MinecraftServer server,
ISaveHandler saveHandlerIn,
WorldInfo info,
int dimensionId,
Profiler profilerIn) |
| Modifier and Type | Method and Description |
|---|---|
void |
addBlockEvent(BlockPos pos,
Block blockIn,
int eventID,
int eventParam) |
<any> |
addScheduledTask(java.lang.Runnable runnableToSchedule) |
boolean |
addWeatherEffect(Entity entityIn)
adds a lightning bolt to the list of lightning bolts in this world.
|
protected BlockPos |
adjustPosToNearbyEntity(BlockPos pos) |
boolean |
areAllPlayersAsleep()
Checks if all players in this world are sleeping.
|
boolean |
canCreatureTypeSpawnHere(EnumCreatureType creatureType,
Biome.SpawnListEntry spawnListEntry,
BlockPos pos) |
boolean |
canMineBlockBody(EntityPlayer player,
BlockPos pos) |
protected void |
createBonusChest()
Creates the bonus chest in the world.
|
protected IChunkProvider |
createChunkProvider()
Creates the chunk provider for this world.
|
BlockPos |
findNearestStructure(java.lang.String p_190528_1_,
BlockPos p_190528_2_,
boolean p_190528_3_) |
void |
flush()
Syncs all changes to disk and wait for completion.
|
void |
flushToDisk()
Flushes all pending chunks fully back to disk
|
AdvancementManager |
getAdvancementManager() |
ChunkProviderServer |
getChunkProvider()
gets the world's chunk provider
|
java.io.File |
getChunkSaveLocation() |
Teleporter |
getDefaultTeleporter() |
Entity |
getEntityFromUuid(java.util.UUID uuid) |
EntityTracker |
getEntityTracker()
Gets the entity tracker for this server world.
|
FunctionManager |
getFunctionManager() |
MinecraftServer |
getMinecraftServer() |
java.util.List<NextTickListEntry> |
getPendingBlockUpdates(Chunk chunkIn,
boolean remove) |
java.util.List<NextTickListEntry> |
getPendingBlockUpdates(StructureBoundingBox structureBB,
boolean remove) |
PlayerChunkMap |
getPlayerChunkMap()
Gets the player chunk map for this server world.
|
BlockPos |
getSpawnCoordinate()
Returns null for anything other than the End
|
Biome.SpawnListEntry |
getSpawnListEntryForTypeAt(EnumCreatureType creatureType,
BlockPos pos) |
TemplateManager |
getStructureTemplateManager() |
World |
init() |
void |
initialize(WorldSettings settings) |
boolean |
isBlockModifiable(EntityPlayer player,
BlockPos pos) |
boolean |
isBlockTickPending(BlockPos pos,
Block blockType) |
boolean |
isCallingFromMinecraftThread() |
protected boolean |
isChunkLoaded(int x,
int z,
boolean allowEmpty) |
boolean |
isUpdateScheduled(BlockPos pos,
Block blk)
Returns true if the identified block is scheduled to be updated.
|
void |
loadEntities(java.util.Collection<Entity> entityCollection) |
Explosion |
newExplosion(Entity entityIn,
double x,
double y,
double z,
float strength,
boolean isFlaming,
boolean isSmoking)
returns a new explosion.
|
void |
onEntityAdded(Entity entityIn) |
void |
onEntityRemoved(Entity entityIn) |
protected void |
playerCheckLight() |
void |
resetUpdateEntityTick()
Resets the updateEntityTick field to 0
|
void |
saveAllChunks(boolean all,
IProgressUpdate progressCallback)
Saves all chunks to disk while updating progress bar.
|
protected void |
saveLevel()
Saves the chunks to disk.
|
void |
scheduleBlockUpdate(BlockPos pos,
Block blockIn,
int delay,
int priority)
Called by CommandClone and AnvilChunkLoader to force a block update.
|
void |
scheduleUpdate(BlockPos pos,
Block blockIn,
int delay) |
void |
setEntityState(Entity entityIn,
byte state)
sends a Packet 38 (Entity Status) to all tracked players of that entity
|
void |
setInitialSpawnLocation()
Sets a new spawn location by finding an uncovered block at a random (x,z) location in the chunk.
|
boolean |
spawnEntity(Entity entityIn)
Called when an entity is spawned in the world.
|
void |
spawnParticle(EntityPlayerMP player,
EnumParticleTypes particle,
boolean longDistance,
double x,
double y,
double z,
int count,
double xOffset,
double yOffset,
double zOffset,
double speed,
int... arguments) |
void |
spawnParticle(EnumParticleTypes particleType,
boolean longDistance,
double xCoord,
double yCoord,
double zCoord,
int numberOfParticles,
double xOffset,
double yOffset,
double zOffset,
double particleSpeed,
int... particleArguments)
Spawns the desired particle and sends the necessary packets to the relevant connected players.
|
void |
spawnParticle(EnumParticleTypes particleType,
double xCoord,
double yCoord,
double zCoord,
int numberOfParticles,
double xOffset,
double yOffset,
double zOffset,
double particleSpeed,
int... particleArguments)
Spawns the desired particle and sends the necessary packets to the relevant connected players.
|
void |
tick()
Runs a single tick for the world
|
protected void |
tickPlayers() |
boolean |
tickUpdates(boolean runAllPending)
Runs through the list of updates to run and ticks them
|
void |
updateAllPlayersSleepingFlag()
Updates the flag that indicates whether or not all players in the world are sleeping.
|
protected void |
updateBlocks() |
void |
updateBlockTick(BlockPos pos,
Block blockIn,
int delay,
int priority) |
void |
updateEntities()
Updates (and cleans up) entities and tile entities
|
void |
updateEntityWithOptionalForce(Entity entityIn,
boolean forceUpdate)
Updates the entity in the world if the chunk the entity is in is currently loaded or its forced to update.
|
protected void |
updateWeather()
Updates all weather states.
|
protected void |
wakeAllPlayers() |
addEventListener, addTileEntities, addTileEntity, addWorldInfoToCrashReport, calculateInitialSkylight, calculateInitialWeather, calculateInitialWeatherBody, calculateSkylightSubtracted, canBlockFreeze, canBlockFreezeBody, canBlockFreezeNoWater, canBlockFreezeWater, canBlockSeeSky, canSeeSky, canSnowAt, canSnowAtBody, checkBlockCollision, checkLight, checkLightFor, checkNoEntityCollision, checkNoEntityCollision, checkSessionLock, collidesWithAnyBlock, containsAnyLiquid, countEntities, countEntities, createExplosion, destroyBlock, extinguishFire, findNearestEntityWithinAABB, getActualHeight, getBiome, getBiomeForCoordsBody, getBiomeProvider, getBlockDensity, getBlockLightOpacity, getBlockState, getCapability, getCelestialAngle, getCelestialAngleRadians, getChunkFromBlockCoords, getChunkFromChunkCoords, getChunksLowestHorizon, getClosestPlayer, getClosestPlayer, getClosestPlayerToEntity, getCloudColorBody, getCloudColour, getCollisionBoxes, getCombinedLight, getCurrentDate, getCurrentMoonPhaseFactor, getCurrentMoonPhaseFactorBody, getDebugLoadedEntities, getDifficulty, getDifficultyForLocation, getEntities, getEntitiesInAABBexcluding, getEntitiesWithinAABB, getEntitiesWithinAABB, getEntitiesWithinAABBExcludingEntity, getEntityByID, getFogColor, getGameRules, getGroundAboveSeaLevel, getHeight, getHeight, getHeight, getHorizon, getLastLightningBolt, getLight, getLight, getLightBrightness, getLightFor, getLightFromNeighbors, getLightFromNeighborsFor, getLoadedEntityList, getLootTableManager, getMapStorage, getMoonPhase, getNearestAttackablePlayer, getNearestAttackablePlayer, getNearestAttackablePlayer, getNearestPlayerNotCreative, getPersistentChunkIterable, getPersistentChunks, getPerWorldStorage, getPlayerEntityByName, getPlayerEntityByUUID, getPlayers, getPrecipitationHeight, getProviderName, getRainStrength, getRedstonePower, getSaveHandler, getScoreboard, getSeaLevel, getSeed, getSkyColor, getSkyColorBody, getSkylightSubtracted, getSpawnPoint, getStarBrightness, getStarBrightnessBody, getStrongPower, getStrongPower, getSunBrightness, getSunBrightnessBody, getSunBrightnessFactor, getThunderStrength, getTileEntity, getTopSolidOrLiquidBlock, getTotalWorldTime, getUniqueDataId, getVillageCollection, getWorldBorder, getWorldInfo, getWorldTime, getWorldType, handleMaterialAcceleration, hasCapability, immediateBlockTick, initCapabilities, isAirBlock, isAnyPlayerWithinRangeAt, isAreaLoaded, isAreaLoaded, isAreaLoaded, isAreaLoaded, isAreaLoaded, isAreaLoaded, isBlockFullCube, isBlockIndirectlyGettingPowered, isBlockinHighHumidity, isBlockLoaded, isBlockLoaded, isBlockNormalCube, isBlockPowered, isChunkGeneratedAt, isDaytime, isFlammableWithin, isInsideWorldBorder, isMaterialInBB, isOutsideBuildHeight, isRaining, isRainingAt, isSidePowered, isSideSolid, isSideSolid, isSpawnChunk, isThundering, isValid, joinEntityInSurroundings, loadData, makeFireworks, markAndNotifyBlock, markBlockRangeForRenderUpdate, markBlockRangeForRenderUpdate, markBlocksDirtyVertical, markChunkDirty, markTileEntitiesInChunkForRemoval, markTileEntityForRemoval, mayPlace, neighborChanged, notifyBlockUpdate, notifyLightSet, notifyNeighborsOfStateChange, notifyNeighborsOfStateExcept, notifyNeighborsRespectDebug, observedNeighborChanged, playBroadcastSound, playEvent, playEvent, playMoodSoundAndCheckLight, playRecord, playSound, playSound, playSound, rayTraceBlocks, rayTraceBlocks, rayTraceBlocks, removeEntity, removeEntityDangerously, removeEventListener, removeTileEntity, sendBlockBreakProgress, sendPacketToServer, sendQuittingDisconnectingPacket, setAllowedSpawnTypes, setBlockState, setBlockState, setBlockToAir, setData, setLastLightningBolt, setLightFor, setRainStrength, setRandomSeed, setSeaLevel, setSkylightSubtracted, setSpawnPoint, setThunderStrength, setTileEntity, setTotalWorldTime, setWorldTime, spawnAlwaysVisibleParticle, spawnParticle, spawnParticle, unloadEntities, updateComparatorOutputLevel, updateEntity, updateObservingBlocksAt, updateWeatherBodypublic boolean disableLevelSaving
protected final VillageSiege villageSiege
protected java.util.Set<ChunkPos> doneChunks
public java.util.List<Teleporter> customTeleporters
public WorldServer(MinecraftServer server, ISaveHandler saveHandlerIn, WorldInfo info, int dimensionId, Profiler profilerIn)
public Biome.SpawnListEntry getSpawnListEntryForTypeAt(EnumCreatureType creatureType, BlockPos pos)
public boolean canCreatureTypeSpawnHere(EnumCreatureType creatureType, Biome.SpawnListEntry spawnListEntry, BlockPos pos)
public void updateAllPlayersSleepingFlag()
updateAllPlayersSleepingFlag in class Worldprotected void wakeAllPlayers()
public boolean areAllPlayersAsleep()
public void setInitialSpawnLocation()
setInitialSpawnLocation in class Worldprotected boolean isChunkLoaded(int x,
int z,
boolean allowEmpty)
isChunkLoaded in class Worldprotected void playerCheckLight()
protected void updateBlocks()
updateBlocks in class Worldpublic boolean isBlockTickPending(BlockPos pos, Block blockType)
isBlockTickPending in class Worldpublic boolean isUpdateScheduled(BlockPos pos, Block blk)
isUpdateScheduled in class Worldpublic void scheduleUpdate(BlockPos pos, Block blockIn, int delay)
scheduleUpdate in class Worldpublic void updateBlockTick(BlockPos pos, Block blockIn, int delay, int priority)
updateBlockTick in class Worldpublic void scheduleBlockUpdate(BlockPos pos, Block blockIn, int delay, int priority)
scheduleBlockUpdate in class Worldpublic void updateEntities()
updateEntities in class Worldprotected void tickPlayers()
tickPlayers in class Worldpublic void resetUpdateEntityTick()
public boolean tickUpdates(boolean runAllPending)
tickUpdates in class Worldpublic java.util.List<NextTickListEntry> getPendingBlockUpdates(Chunk chunkIn, boolean remove)
getPendingBlockUpdates in class Worldpublic java.util.List<NextTickListEntry> getPendingBlockUpdates(StructureBoundingBox structureBB, boolean remove)
getPendingBlockUpdates in class Worldpublic void updateEntityWithOptionalForce(Entity entityIn, boolean forceUpdate)
updateEntityWithOptionalForce in class Worldprotected IChunkProvider createChunkProvider()
createChunkProvider in class Worldpublic boolean isBlockModifiable(EntityPlayer player, BlockPos pos)
isBlockModifiable in class Worldpublic boolean canMineBlockBody(EntityPlayer player, BlockPos pos)
canMineBlockBody in class Worldpublic void initialize(WorldSettings settings)
initialize in class Worldprotected void createBonusChest()
public BlockPos getSpawnCoordinate()
public void saveAllChunks(boolean all,
IProgressUpdate progressCallback)
throws MinecraftException
MinecraftExceptionpublic void flushToDisk()
protected void saveLevel()
throws MinecraftException
MinecraftExceptionpublic boolean spawnEntity(Entity entityIn)
spawnEntity in class Worldpublic void loadEntities(java.util.Collection<Entity> entityCollection)
loadEntities in class Worldpublic void onEntityAdded(Entity entityIn)
onEntityAdded in class Worldpublic void onEntityRemoved(Entity entityIn)
onEntityRemoved in class Worldpublic boolean addWeatherEffect(Entity entityIn)
addWeatherEffect in class Worldpublic void setEntityState(Entity entityIn, byte state)
setEntityState in class Worldpublic ChunkProviderServer getChunkProvider()
getChunkProvider in class Worldpublic Explosion newExplosion(Entity entityIn, double x, double y, double z, float strength, boolean isFlaming, boolean isSmoking)
newExplosion in class Worldpublic void addBlockEvent(BlockPos pos, Block blockIn, int eventID, int eventParam)
addBlockEvent in class Worldpublic void flush()
protected void updateWeather()
updateWeather in class Worldpublic MinecraftServer getMinecraftServer()
getMinecraftServer in class Worldpublic EntityTracker getEntityTracker()
public PlayerChunkMap getPlayerChunkMap()
public Teleporter getDefaultTeleporter()
public TemplateManager getStructureTemplateManager()
public void spawnParticle(EnumParticleTypes particleType, double xCoord, double yCoord, double zCoord, int numberOfParticles, double xOffset, double yOffset, double zOffset, double particleSpeed, int... particleArguments)
public void spawnParticle(EnumParticleTypes particleType, boolean longDistance, double xCoord, double yCoord, double zCoord, int numberOfParticles, double xOffset, double yOffset, double zOffset, double particleSpeed, int... particleArguments)
public void spawnParticle(EntityPlayerMP player, EnumParticleTypes particle, boolean longDistance, double x, double y, double z, int count, double xOffset, double yOffset, double zOffset, double speed, int... arguments)
public Entity getEntityFromUuid(java.util.UUID uuid)
public <any> addScheduledTask(java.lang.Runnable runnableToSchedule)
addScheduledTask in interface IThreadListenerpublic boolean isCallingFromMinecraftThread()
isCallingFromMinecraftThread in interface IThreadListenerpublic BlockPos findNearestStructure(java.lang.String p_190528_1_, BlockPos p_190528_2_, boolean p_190528_3_)
findNearestStructure in class Worldpublic AdvancementManager getAdvancementManager()
public FunctionManager getFunctionManager()
public java.io.File getChunkSaveLocation()