public class ContainerPlayer extends Container
| Modifier and Type | Field and Description |
|---|---|
InventoryCrafting |
craftMatrix
The crafting matrix inventory.
|
InventoryCraftResult |
craftResult |
boolean |
isLocalWorld
Determines if inventory manipulation should be handled.
|
inventoryItemStacks, inventorySlots, listeners, windowId| Constructor and Description |
|---|
ContainerPlayer(InventoryPlayer playerInventory,
boolean localWorld,
EntityPlayer playerIn) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
canInteractWith(EntityPlayer playerIn)
Determines whether supplied player can use this container
|
boolean |
canMergeSlot(ItemStack stack,
Slot slotIn)
Called to determine if the current slot is valid for the stack merging (double-click) code.
|
void |
onContainerClosed(EntityPlayer playerIn)
Called when the container is closed.
|
void |
onCraftMatrixChanged(IInventory inventoryIn)
Callback for when the crafting matrix is changed.
|
ItemStack |
transferStackInSlot(EntityPlayer playerIn,
int index)
Handle when the stack in slot
index is shift-clicked. |
addListener, addSlotToContainer, calcRedstone, calcRedstoneFromInventory, canAddItemToSlot, canDragIntoSlot, clearContainer, computeStackSize, detectAndSendChanges, enchantItem, extractDragMode, getCanCraft, getDragEvent, getInventory, getNextTransactionID, getQuickcraftMask, getSlot, getSlotFromInventory, isValidDragMode, mergeItemStack, putStackInSlot, removeListener, resetDrag, setAll, setCanCraft, slotChangedCraftingGrid, slotClick, updateProgressBarpublic InventoryCrafting craftMatrix
public InventoryCraftResult craftResult
public boolean isLocalWorld
public ContainerPlayer(InventoryPlayer playerInventory, boolean localWorld, EntityPlayer playerIn)
public void onCraftMatrixChanged(IInventory inventoryIn)
onCraftMatrixChanged in class Containerpublic void onContainerClosed(EntityPlayer playerIn)
onContainerClosed in class Containerpublic boolean canInteractWith(EntityPlayer playerIn)
canInteractWith in class Containerpublic ItemStack transferStackInSlot(EntityPlayer playerIn, int index)
index is shift-clicked. Normally this moves the stack between the player
inventory and the other inventory(s).transferStackInSlot in class Containerpublic boolean canMergeSlot(ItemStack stack, Slot slotIn)
canMergeSlot in class Container