public class EntitySmallFireball extends EntityFireball
accelerationX, accelerationY, accelerationZ, shootingEntityaddedToChunk, cachedUniqueIdString, capturedDrops, captureDrops, chunkCoordX, chunkCoordY, chunkCoordZ, collided, collidedHorizontally, collidedVertically, dataManager, dimension, distanceWalkedModified, distanceWalkedOnStepModified, entityCollisionReduction, entityUniqueID, fallDistance, firstUpdate, FLAGS, forceSpawn, glowing, height, hurtResistantTime, ignoreFrustumCheck, inPortal, inWater, isAirBorne, isDead, isImmuneToFire, isInWeb, lastPortalPos, lastPortalVec, lastTickPosX, lastTickPosY, lastTickPosZ, motionX, motionY, motionZ, noClip, onGround, portalCounter, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, rand, rideCooldown, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, stepHeight, teleportDirection, ticksExisted, timeUntilPortal, updateBlocked, velocityChanged, width, world| Constructor and Description |
|---|
EntitySmallFireball(World worldIn) |
EntitySmallFireball(World worldIn,
double x,
double y,
double z,
double accelX,
double accelY,
double accelZ) |
EntitySmallFireball(World worldIn,
EntityLivingBase shooter,
double accelX,
double accelY,
double accelZ) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
attackEntityFrom(DamageSource source,
float amount)
Called when the entity is attacked.
|
boolean |
canBeCollidedWith()
Returns true if other Entities should be prevented from moving through this Entity.
|
protected void |
onImpact(RayTraceResult result)
Called when this EntityFireball hits a block or entity.
|
static void |
registerFixesSmallFireball(DataFixer fixer) |
entityInit, getBrightness, getBrightnessForRender, getCollisionBorderSize, getMotionFactor, getParticleType, isFireballFiery, isInRangeToRenderDist, onUpdate, readEntityFromNBT, registerFixesFireball, writeEntityToNBTaddEntityCrashInfo, addPassenger, addTag, addTrackingPlayer, addVelocity, applyEnchantments, applyEntityCollision, applyOrientationToEntity, applyPlayerInteraction, awardKillScore, canBeAttackedWithItem, canBePushed, canBeRidden, canExplosionDestroyBlock, canFitPassenger, canPassengerSteer, canRenderOnFire, canRiderInteract, canTrample, canTriggerWalking, canUseCommand, changeDimension, changeDimension, copyLocationAndAnglesFrom, createRunningParticles, dealFireDamage, decrementTimeUntilPortal, deserializeNBT, dismountRidingEntity, doBlockCollisions, doesEntityNotTriggerPressurePlate, doWaterSplashEffect, dropItem, dropItemWithOffset, entityDropItem, equals, extinguish, fall, getAdjustedHorizontalFacing, getAir, getAlwaysRenderNameTag, getAlwaysRenderNameTagForRender, getArmorInventoryList, getCachedUniqueIdString, getCapability, getCollisionBoundingBox, getCollisionBox, getCommandSenderEntity, getCommandStats, getControllingPassenger, getCustomNameTag, getDataManager, getDisplayName, getDistance, getDistance, getDistanceSq, getDistanceSq, getDistanceSq, getDistanceSqToCenter, getEntityBoundingBox, getEntityData, getEntityId, getEntityString, getEntityWorld, getEquipmentAndArmor, getExplosionResistance, getEyeHeight, getFireImmuneTicks, getFlag, getForward, getHeldEquipment, getHorizontalFacing, getHoverEvent, getIsInvulnerable, getLastPortalVec, getLook, getLookVec, getLowestRidingEntity, getMaxFallHeight, getMaxInPortalTime, getMirroredYaw, getMountedYOffset, getName, getParts, getPassengers, getPersistentID, getPickedResult, getPitchYaw, getPortalCooldown, getPosition, getPositionEyes, getPositionVector, getPushReaction, getRecursivePassengers, getRecursivePassengersByType, getRenderBoundingBox, getRenderDistanceWeight, getRidingEntity, getRotatedYaw, getRotationYawHead, getServer, getSoundCategory, getSplashSound, getSwimSound, getTags, getTeam, getTeleportDirection, getUniqueID, getVectorForRotation, getYOffset, handleStatusUpdate, handleWaterMovement, hasCapability, hasCustomName, hashCode, hasNoGravity, hitByEntity, ignoreItemEntityData, isAddedToWorld, isBeingRidden, isBurning, isCreatureType, isEntityAlive, isEntityEqual, isEntityInsideOpaqueBlock, isEntityInvulnerable, isGlowing, isImmuneToExplosions, isImmuneToFire, isInLava, isInRangeToRender3d, isInsideOfMaterial, isInvisible, isInvisibleToPlayer, isInWater, isNonBoss, isOffsetPositionInLiquid, isOnSameTeam, isOnScoreboardTeam, isOutsideBorder, isOverWater, isPassenger, isPushedByWater, isRiding, isRidingOrBeingRiddenBy, isRidingSameEntity, isSilent, isSneaking, isSpectatedByPlayer, isSprinting, isWet, makeFlySound, markVelocityChanged, move, moveRelative, moveToBlockPosAndAngles, newDoubleNBTList, newFloatNBTList, notifyDataManagerChange, onAddedToWorld, onCollideWithPlayer, onEntityUpdate, onInsideBlock, onKillCommand, onKillEntity, onRemovedFromWorld, onStruckByLightning, outOfWorld, performHurtAnimation, playFlySound, playSound, playStepSound, preparePlayerToSpawn, processInitialInteract, pushOutOfBlocks, rayTrace, readFromNBT, registerFixes, removePassenger, removePassengers, removeTag, removeTrackingPlayer, replaceItemInInventory, resetEntityId, resetPositionToBB, sendCommandFeedback, sendMessage, serializeNBT, setAir, setAlwaysRenderNameTag, setCommandStat, setCommandStats, setCustomNameTag, setDead, setDropItemsWhenDead, setEntityBoundingBox, setEntityId, setEntityInvulnerable, setFire, setFlag, setGlowing, setInvisible, setInWeb, setItemStackToSlot, setLocationAndAngles, setNoGravity, setOnFireFromLava, setOutsideBorder, setPortal, setPosition, setPositionAndRotation, setPositionAndRotationDirect, setPositionAndUpdate, setPositionNonDirty, setRenderDistanceWeight, setRenderYawOffset, setRotation, setRotationYawHead, setSilent, setSize, setSneaking, setSprinting, setUniqueId, setVelocity, setWorld, shouldDismountInWater, shouldRenderInPass, shouldRiderSit, shouldSetPosAfterLoading, spawnRunningParticles, startRiding, startRiding, toString, turn, updateFallState, updatePassenger, updateRidden, writeToNBT, writeToNBTAtomically, writeToNBTOptionalpublic EntitySmallFireball(World worldIn)
public EntitySmallFireball(World worldIn, EntityLivingBase shooter, double accelX, double accelY, double accelZ)
public EntitySmallFireball(World worldIn, double x, double y, double z, double accelX, double accelY, double accelZ)
public static void registerFixesSmallFireball(DataFixer fixer)
protected void onImpact(RayTraceResult result)
onImpact in class EntityFireballpublic boolean canBeCollidedWith()
canBeCollidedWith in class EntityFireballpublic boolean attackEntityFrom(DamageSource source, float amount)
attackEntityFrom in class EntityFireball