| Constructor and Description |
|---|
PhaseStrafePlayer(EntityDragon dragonIn) |
| Modifier and Type | Method and Description |
|---|---|
void |
doLocalUpdate()
Gives the phase a chance to update its status.
|
Vec3d |
getTargetLocation()
Returns the location the dragon is flying toward
|
PhaseList<PhaseStrafePlayer> |
getType() |
void |
initPhase()
Called when this phase is set to active
|
void |
setTarget(EntityLivingBase p_188686_1_) |
doClientRenderEffects, getAdjustedDamage, getIsStationary, getMaxRiseOrFall, getYawFactor, onCrystalDestroyed, removeAreaEffectpublic PhaseStrafePlayer(EntityDragon dragonIn)
public void doLocalUpdate()
doLocalUpdate in interface IPhasedoLocalUpdate in class PhaseBasepublic void initPhase()
public void setTarget(EntityLivingBase p_188686_1_)
public Vec3d getTargetLocation()
getTargetLocation in interface IPhasegetTargetLocation in class PhaseBasepublic PhaseList<PhaseStrafePlayer> getType()