public class EntityAIVillagerMate extends EntityAIBase
Constructor and Description |
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EntityAIVillagerMate(EntityVillager villagerIn) |
Modifier and Type | Method and Description |
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void |
resetTask()
Reset the task's internal state.
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boolean |
shouldContinueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
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boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
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void |
startExecuting()
Execute a one shot task or start executing a continuous task
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void |
updateTask()
Keep ticking a continuous task that has already been started
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getMutexBits, isInterruptible, setMutexBits
public EntityAIVillagerMate(EntityVillager villagerIn)
public boolean shouldExecute()
shouldExecute
in class EntityAIBase
public void startExecuting()
startExecuting
in class EntityAIBase
public void resetTask()
resetTask
in class EntityAIBase
public boolean shouldContinueExecuting()
shouldContinueExecuting
in class EntityAIBase
public void updateTask()
updateTask
in class EntityAIBase