public class EntityAISit extends EntityAIBase
Constructor and Description |
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EntityAISit(EntityTameable entityIn) |
Modifier and Type | Method and Description |
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void |
resetTask()
Reset the task's internal state.
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void |
setSitting(boolean sitting)
Sets the sitting flag.
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boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
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void |
startExecuting()
Execute a one shot task or start executing a continuous task
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getMutexBits, isInterruptible, setMutexBits, shouldContinueExecuting, updateTask
public EntityAISit(EntityTameable entityIn)
public boolean shouldExecute()
shouldExecute
in class EntityAIBase
public void startExecuting()
startExecuting
in class EntityAIBase
public void resetTask()
resetTask
in class EntityAIBase
public void setSitting(boolean sitting)