public class EntityAIOcelotAttack extends EntityAIBase
Constructor and Description |
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EntityAIOcelotAttack(EntityLiving theEntityIn) |
Modifier and Type | Method and Description |
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void |
resetTask()
Reset the task's internal state.
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boolean |
shouldContinueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
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boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
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void |
updateTask()
Keep ticking a continuous task that has already been started
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getMutexBits, isInterruptible, setMutexBits, startExecuting
public EntityAIOcelotAttack(EntityLiving theEntityIn)
public boolean shouldExecute()
shouldExecute
in class EntityAIBase
public boolean shouldContinueExecuting()
shouldContinueExecuting
in class EntityAIBase
public void resetTask()
resetTask
in class EntityAIBase
public void updateTask()
updateTask
in class EntityAIBase