public class EntityAIMoveTowardsTarget extends EntityAIBase
Constructor and Description |
---|
EntityAIMoveTowardsTarget(EntityCreature creature,
double speedIn,
float targetMaxDistance) |
Modifier and Type | Method and Description |
---|---|
void |
resetTask()
Reset the task's internal state.
|
boolean |
shouldContinueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
getMutexBits, isInterruptible, setMutexBits, updateTask
public EntityAIMoveTowardsTarget(EntityCreature creature, double speedIn, float targetMaxDistance)
public boolean shouldExecute()
shouldExecute
in class EntityAIBase
public boolean shouldContinueExecuting()
shouldContinueExecuting
in class EntityAIBase
public void resetTask()
resetTask
in class EntityAIBase
public void startExecuting()
startExecuting
in class EntityAIBase