public class EntityAIMoveThroughVillage extends EntityAIBase
| Constructor and Description |
|---|
EntityAIMoveThroughVillage(EntityCreature entityIn,
double movementSpeedIn,
boolean isNocturnalIn) |
| Modifier and Type | Method and Description |
|---|---|
void |
resetTask()
Reset the task's internal state.
|
boolean |
shouldContinueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
getMutexBits, isInterruptible, setMutexBits, updateTaskpublic EntityAIMoveThroughVillage(EntityCreature entityIn, double movementSpeedIn, boolean isNocturnalIn)
public boolean shouldExecute()
shouldExecute in class EntityAIBasepublic boolean shouldContinueExecuting()
shouldContinueExecuting in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAIBasepublic void resetTask()
resetTask in class EntityAIBase