public class EntityAILookIdle extends EntityAIBase
| Constructor and Description |
|---|
EntityAILookIdle(EntityLiving entitylivingIn) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
shouldContinueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
void |
updateTask()
Keep ticking a continuous task that has already been started
|
getMutexBits, isInterruptible, resetTask, setMutexBitspublic EntityAILookIdle(EntityLiving entitylivingIn)
public boolean shouldExecute()
shouldExecute in class EntityAIBasepublic boolean shouldContinueExecuting()
shouldContinueExecuting in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAIBasepublic void updateTask()
updateTask in class EntityAIBase