public class EntityAILandOnOwnersShoulder extends EntityAIBase
Constructor and Description |
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EntityAILandOnOwnersShoulder(EntityShoulderRiding p_i47415_1_) |
Modifier and Type | Method and Description |
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boolean |
isInterruptible()
Determine if this AI Task is interruptible by a higher (= lower value) priority task.
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boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
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void |
startExecuting()
Execute a one shot task or start executing a continuous task
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void |
updateTask()
Keep ticking a continuous task that has already been started
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getMutexBits, resetTask, setMutexBits, shouldContinueExecuting
public EntityAILandOnOwnersShoulder(EntityShoulderRiding p_i47415_1_)
public boolean shouldExecute()
shouldExecute
in class EntityAIBase
public boolean isInterruptible()
isInterruptible
in class EntityAIBase
public void startExecuting()
startExecuting
in class EntityAIBase
public void updateTask()
updateTask
in class EntityAIBase