public class EntityAILandOnOwnersShoulder extends EntityAIBase
| Constructor and Description |
|---|
EntityAILandOnOwnersShoulder(EntityShoulderRiding p_i47415_1_) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
isInterruptible()
Determine if this AI Task is interruptible by a higher (= lower value) priority task.
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
void |
updateTask()
Keep ticking a continuous task that has already been started
|
getMutexBits, resetTask, setMutexBits, shouldContinueExecutingpublic EntityAILandOnOwnersShoulder(EntityShoulderRiding p_i47415_1_)
public boolean shouldExecute()
shouldExecute in class EntityAIBasepublic boolean isInterruptible()
isInterruptible in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAIBasepublic void updateTask()
updateTask in class EntityAIBase